Oblivion

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dethrockboy

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Coolsims Hair Merged with Elaborate Eyes by Dethrockboy

Version 1.1 - added the files that were missing. Now the eyes actually show up. Sorry about that!

This is simply a mod that combines the Elaborate Eyes and Coolsims Hair so that they can be played together.
The meshes and textures associated with this file are NOT mine! Credit for Elaborate eyes goes to Jenius
(http://oblivion.nexusmods.com/mods/5334), and credit for Coolsims Hair Pack goes to Lucha and Anto
(http://oblivion.nexusmods.com/mods/40172).

Elaborate eyes adds several beautiful eye options for each playable vanilla race, and Coolsims Hair adds
several female hairstyles to each humanoid playable vanilla race.

I love both, but the problem is that you cannot use both at the same time because they both modify the race
and are, therefore, incompatible. I spent the little bit of time it takes to combine them, so here you go.

Installation: Extract the Meshes and Textures to your Data folder, merging the folders. If you already have
Coolsims resource pack or Elaborate eyes resource pack, you should probably replace them with those included
here, just to be sure that all file names are the same, etc. Then simply activate the .esp "CoolsimshairElaborateEyes"
in the Data Files section of the Oblivion menu (like any other mod).

Incompatibilities: This mod will not work with any other that modifies the vanilla races. It is not compatible
with any non-vanilla races. I have worked this only with new games, which works just fine. Although it is
possible to change hair/eyes on saved games using the console commands, it is potentially a game crasher or you
could screw up your character's stats forever. Use extreme caution in such cases.

Note: Some of the hairs leave bald spots on some of the races, so take a good look before saving your character.
This is nothing that I'm going to attempt to fix, as the meshes are not mine.

Disclaimer: I take no credit nor responsibility for the textures/meshes, because I had nothing to do with them.
But I take full responsibility for the .esp I made, so please report bugs to [email protected]