From all Valenwood Mods I tried this was the best one. I like the bridge and the street to Kvatch, the cities in Valenwood are looking good. The nature isn't really Valenwood style. I would have expected more elves. Unfortunately Valenberg looks incomplete, closed city gates, so that you can't walk through. As reported, there is a texture problem with the waterfall in Valenberg - and you can walk right through the buildings at Northern Docks. I miss a patch for the border to Elsweyr Desert of Aequina, saw a castle up in the sky. Furthermore I don't know how to get into the flying city except of fast travel. It's a pity that this mod isn't completed. There a lot of nice details, the rapiers for example.
As much as I enjoy the creativity of this mod and wish it could be continued as it's definitely in an alpha state at best, I'm not really getting "Valenwood" from this. Aside from the obvious fact that there's guns and steampunk aesthetics in the elder scrolls, most everyone seems to be human with very few Bosmer. I didn't exactly expect them to be minorities in their own lands, Imperialism or otherwise. This really should have been a separate world space and then it would all be fine. You can get away with anything if there's a mysterious portal involved. There's definitely potential for a great world, it's just not elder scrolls. Unfortunately it seems the author has been banned for some reason or another, so whatever story they were building probably isn't going to be finished.
Does this mod conflict with anything particular except Elsweyr Anequina? I would like to know because I thought about making a patch. It might be a big one, bug if it's just landscape it probably is not that hard.
My...my. I've seen some messy mods, but this one 1-ups them all. It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood. Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.
I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works? I know the working principles, but...not much more.
Please kindly explain to me: 1. So the only incompatibility this mod features is with Unique Landscape? None whatsoever with Iliana's Elsweyr Anequina? 2. Slangens said "25 July 2014, 10:29PM My...my. I've seen some messy mods, but this one 1-ups them all. It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood. Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.
I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works? I know the working principles, but...not much more" So, does it mean that this mod is messing up with other areas across Tamriel, and thus renders it dangerous to be loaded and played : (?
The last post may be somewhat dated but we know from the screenshot service on the nexus that this mod is being actively used. Therefore:
-- There has so much work being put in this mod between 1.1 and 1.31 that I start to think there is a mistake in the numbering: it I should be called 13.1 ;-)
-- As for the bad texture over the waterfall in Valenberg: As Euripedes says, I can get rid of it with <console>TLL. And when I do another <console>TLL immediately afterwards and when I do not move the character too much then I can see the scenery as intended ( and make screenshots n_n ) . Moving the camera with <console>TFC seems to be ok, though *shrug*
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I would like to know because I thought about making a patch. It might be a big one, bug if it's just landscape it probably is not that hard.
Am I missing something?
It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood.
Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.
I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works?
I know the working principles, but...not much more.
Please kindly explain to me:
1. So the only incompatibility this mod features is with Unique Landscape? None whatsoever with Iliana's Elsweyr Anequina?
2. Slangens said
"25 July 2014, 10:29PM
My...my. I've seen some messy mods, but this one 1-ups them all.
It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood.
Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.
I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works?
I know the working principles, but...not much more"
So, does it mean that this mod is messing up with other areas across Tamriel, and thus renders it dangerous to be loaded and played : (?
Is there a way to unable or delete the mod lod with no harm for the game?
service on the nexus that this mod is being actively used. Therefore:
-- There has so much work being put in this mod between 1.1 and 1.31 that I start to
think there is a mistake in the numbering: it I should be called 13.1 ;-)
-- As for the bad texture over the waterfall in Valenberg: As Euripedes
says, I can get rid of it with <console>TLL. And when I do another
<console>TLL immediately afterwards and when I do not move the character
too much then I can see the scenery as intended ( and make screenshots
n_n ) . Moving the camera with <console>TFC seems to be ok, though *shrug*
http://tinypic.com/v...pic=2pouoh3&s=5
any ideas why??