Oblivion

128 comments

  1. Xaquaira
    Xaquaira
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    From all Valenwood Mods I tried this was the best one. I like the bridge and the street to Kvatch, the cities in Valenwood are looking good. The nature isn't really Valenwood style. I would have expected more elves. Unfortunately Valenberg looks incomplete, closed city gates, so that you can't walk through. As reported, there is a texture problem with the waterfall in Valenberg - and you can walk right through the buildings at Northern Docks. I miss a patch for the border to Elsweyr Desert of Aequina, saw a castle up in the sky. Furthermore I don't know how to get into the flying city except of fast travel. It's a pity that this mod isn't completed. There a lot of nice details, the rapiers for example. 
  2. LoneSoviet117
    LoneSoviet117
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    As much as I enjoy the creativity of this mod and wish it could be continued as it's definitely in an alpha state at best, I'm not really getting "Valenwood" from this. Aside from the obvious fact that there's guns and steampunk aesthetics in the elder scrolls, most everyone seems to be human with very few Bosmer. I didn't exactly expect them to be minorities in their own lands, Imperialism or otherwise. This really should have been a separate world space and then it would all be fine. You can get away with anything if there's a mysterious portal involved. There's definitely potential for a great world, it's just not elder scrolls. Unfortunately it seems the author has been banned for some reason or another, so whatever story they were building probably isn't going to be finished.
  3. Slangens
    Slangens
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    Does this mod conflict with anything particular except Elsweyr Anequina?
    I would like to know because I thought about making a patch. It might be a big one, bug if it's just landscape it probably is not that hard.
    1. astrob0y
      astrob0y
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      It conflicts with some UL mods, the ones near Valenwood northern borders.
    2. Slangens
      Slangens
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      So that would be Fallenleaf Everglade, Cliffs of anvil,and maybe River Ethe.
      Am I missing something?
    3. Slangens
      Slangens
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      My...my. I've seen some messy mods, but this one 1-ups them all.
      It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood.
      Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.

      I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works?
      I know the working principles, but...not much more.
    4. KenEpee
      KenEpee
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      Greetings everybody ; D!

      Please kindly explain to me:
      1. So the only incompatibility this mod features is with Unique Landscape? None whatsoever with Iliana's Elsweyr Anequina?
      2. Slangens said
      "25 July 2014, 10:29PM
      My...my. I've seen some messy mods, but this one 1-ups them all.
      It changes the landscape of HUNDREDS of cells in areas which are not even CLOSE to Valenwood.
      Also, I could not find a heightmap in the file. So even oscape wouldn't see anything where Valenwood is supposed to be.

      I'm not THAT good of a modder. Could you show me a site, or even tell me, how the heightmap stuff ACTUALLY works?
      I know the working principles, but...not much more"
      So, does it mean that this mod is messing up with other areas across Tamriel, and thus renders it dangerous to be loaded and played : (?
  4. Punkybrewster91
    Punkybrewster91
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    Good mod. Definitely needs some work. But this wood elf loves it so far.
  5. timmy6100
    timmy6100
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    Is this compatible with Elsweyr Anequina?
  6. Dennywood
    Dennywood
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    I forgot to make a backup of Landscape lod folder
    Is there a way to unable or delete the mod lod with no harm for the game?
  7. TesaPlus
    TesaPlus
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    The last post may be somewhat dated but we know from the screenshot
    service on the nexus that this mod is being actively used. Therefore:

    -- There has so much work being put in this mod between 1.1 and 1.31 that I start to
    think there is a mistake in the numbering: it I should be called 13.1 ;-)

    -- As for the bad texture over the waterfall in Valenberg: As Euripedes
    says, I can get rid of it with <console>TLL. And when I do another
    <console>TLL immediately afterwards and when I do not move the character
    too much
    then I can see the scenery as intended ( and make screenshots
    n_n ) . Moving the camera with <console>TFC seems to be ok, though *shrug*
  8. Soloeus
    Soloeus
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    This needs a colored in Elfmap.
  9. durater
    durater
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    I installed it, and what I get is this:

    http://tinypic.com/v...pic=2pouoh3&s=5

    any ideas why??
  10. VikingofTamriel
    VikingofTamriel
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    There used to be one, but Iliana seems to have removed it... Maybe she'll put it up again on Darkdesigns.org