Oblivion

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  1. Kauna2
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    There's a minor oversight with the farmhouses in Water's Edge, which is that only the exteriors were replaced with new regional meshes and the interiors were forgotten.
    1. mhahn123
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      Yep..that's on my "noted for updating" list. Which in a perfect world would have been updated three years ago..haha.
  2. rei321
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    is this compatible with Unique Landscapes Compilation ?
    1. Mercer Meka
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      It is.
  3. Colovari
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    Any update on a patch for BetterInns_and_NewHomeOwners? As mentioned several posts below, the edits to Roxey inn for both mods make them seem incompatible atm.
    1. mhahn123
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      Nope. At the time of that post I was bogged down with the Hesu project and several other things. Since then I've had a lot of Real Life issues to deal with and had to take a break from modding altogether. I did look at the conflict and it was a rather easy fix, but just never had time for it. Now that my life seems to have gotten back on track I'm reviewing old notes again.

      My goal "knock on wood" is to perhaps begin some small modding efforts some time shortly after the New Year holiday.
    2. Colovari
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      Sorry for the late reply. I didn't check notifications for a while since I was busy as well, good luck with continuing your work.
    3. Colovari
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      -cleared due to accidental double post-
  4. slowpard
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    Hi, found several pathgrid edits in cells (-16, 21), (16, 1), (-17,21) in BC 6+ patch, were they intentional?
    1. mhahn123
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      Yes, although atm I can't remember exactly why. Suffice to say BC6 made big enough changes I wasn't able to avoid path grid edits like I did in the original version.

      I'll take a look after work today to refresh my memory.
    2. slowpard
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      Don't worry about it, I just asked because it overrides pathgrid changes made by BC6-Chorrol Hinterlands. Looked in CS, found no conflicts.
    3. mhahn123
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      Yep that shouldn't pose any real problems. It's just in the immediate vicinity of the lowerclass homes edited by Regional Farms. But now that you've mentioned it I really should check against CH for BC6 to be sure it isn't fragging anything.
  5. LordEmm
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    Another fantastic idea, now if only this could also be made AWLS and OCR compatible... I'd have so much to add to my new playthrough.
    1. mhahn123
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      AWLS compatibility has always been one of the goals. And it's a WIP at the moment. It's just that SOC is a large compilation of resources and each house model has to be converted individually. Alongside everything else I'm doing for the update it takes a huge amount of free time. And that's something in short supply for me these days.

      Really glad you like it though. Hopefully you'll still be here when I eventually finish. There's much more coming around the bend. By the way...an OCR patch is an easy fix. You're only the second to even ask about it. That I can whip up in a short time...perhaps by this weekend.
    2. LordEmm
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      Cool, thanks, even if not all is ready for my current playthrough, i will certainly integrate it again the next time i start up a new game. There are now so many ways you can mod the game, it makes for a completely new experience every time, and that is just awesome.
  6. TryForBliss
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    I'm not using Better Cities Full.esp (I prefer a more modular setup). Is there a way to make the patch work? I can stumble my way through TES4Gecko if I must (if it will work). Or, is there maybe a specific plugin from the BC collection I could skip to avoid the conflict(s)?
    1. mhahn123
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      The conflict areas are Chorrol and Skingrad. The patch for BC6 makes edits to Better Cities objects, in both Chorrol and Skingrad. Which is why it is mastered to Better Cities Full. In order to be modular I would have needed to make three separate patch files. One for Chorrol, one for Skingrad, and one for BC Full (which is the one I actually chose to make).

      You could install the separate city esps from BC and not use Chorrol or Skingrad since those are the conflict areas. Or you could alter the patch to suit your own needs. It's doable, but a little complex to try explaining here. In short you would need to use Tes4edit to remove all of the patch edits from one region or the other, (Chorrol or Skingrad) your choice which. Then you can use Wrye Bash to change the parent master from Better Cities Full...to whichever individual city esp you chose to go with.

  7. mhahn123
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    Just posted updated patch files for Better Cities. There is now an updated copy of the original BC patch, which works with older versions of BC. Not sure why anybody would still use older versions ...but just in case. And there is now a patch for BC 6.0 or later. No guarantees how this patch might interact with other mods, I haven't had time to test for that, but it does the job it's meant for with Better Cities.
  8. nakakita
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    I'm afraid this seems to have a conflict with Better Inns+ New Home Owners. http://www.nexusmods.com/oblivion/mods/29333/?

    Some of the inns end up having extra doors of inconsistent coloring and other anomalies.
    1. mhahn123
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      Can you elaborate a little bit on which Inns?
    2. nakakita
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      The Roxey Inn is really bad because they used a different mesh for the inn. I remember another problem inn, but unfortunately I can't seem to find it now. I just checked all the cells you both edited and could only find that one. It was a several months ago when I found that and I should have reported it earlier, but I got sidetracked.

      So, Roxey, and nothing else that I was able to find.
    3. mhahn123
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      Ok sounds like a simple fix.
  9. Executor64
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    This is great
    must admit at first i believed this to be new settlements mod
    but this is something i didn't know i wanted before i saw it
    excellent mod, dont remember seeing anyone improve inns and farms

    my advice add the word overhaul in your title, it seems to be all the rage these days xD
    1. mhahn123
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      It is one installment from "Settlements of Cyrodiil" series. This plugin's focus just happens to be vanilla settlements. There are several other "new" settlements in the series however. Not changing the name......I like the name it has. Thanks again for the endorsement!
  10. mrwitchhunter
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    Nice mod, as always.
    And what about compatibility with Open Cities Reborn?

    P.S. You've made so many patches, that's astonishing! Can you make a patch for AFK_Weye and Battlehorn Castle Upgraded? They have some landscape issues =(
    1. mhahn123
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      mrwitchhunter,

      Thanks for the comment. And apologies for not replying sooner. Have a lot of mod threads to check now and get behind sometimes. In short, no it probably isn't compatible with Open Cities Reborn right now. I wasn't using OCR at the time this was made and released, so never thought of making a patch. The only conflict area will be in and around the City of Chorrol. Specifically the lower class farmhouses and The Grey Mare Inn. I will be taking a break from my main project soon so that i can get other past releases updated and fixed to the best of my current skill level. A patch, or alternate esp file, for Regional Farms and OCR is part of that plan.

      P.S. Battlehorn Castle Upgraded? If it's the one by Jrugerstein, think I DLd that last week and haven't gotten around to installing yet. I'll take a look when time allows.