Oblivion

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Mitzi

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mitzi

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22 comments

  1. lyxar
    lyxar
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    Tested and confirmed. If i edit DDEOnDrinkPotion as well as DDEOnEatIngredient, and wrap both funcs into an if, that checks if the actor is the PC (thus, disabling the anims for NPCs), then i no longer get the crash near bruma.

    Bottom line: Don't use the current version of this mod, unless you like CTDs, or are willing to disable anims for NPCs, by editing the scripts.
    1. darrenprender
      darrenprender
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      Hey!

      Any chance you could show how you did it? Post your code or whatever?
    2. Nakoyashi
      Nakoyashi
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      Hey!

      Any chance you could show how you did it? Post your code or whatever?
    3. LuxDivinity
      LuxDivinity
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      Hey!

      Any chance you could show how you did it? Post your code or whatever?
    4. JU4NC170
      JU4NC170
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      • 3 kudos
      Hey!

      Any chance you could show how you did it? Post your code or whatever?
    5. 45AARP
      45AARP
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      Open up the DDEOnDrinkPotion script in the construction set, and right after the line that says "begin function { Drinker Potion }" copy and paste this on the next line:

      if Drinker != PlayerRef
      return
      endif

      Then do the exact same thing for the script called "DDEOnEatIngredient" but copy this instead:


      if Eater != PlayerRef
      return
      endif

      Then save the .esp. This will make sure it only plays on the player.
    6. kevinauzan
      kevinauzan
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      that didn't worked for me, it shows script errors
    7. MercerMeka
      MercerMeka
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      Thanks. It works now.
    8. 2020Noob0
      2020Noob0
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      anybody wanna release a patch, for the noobs around here? 
    9. trollmon123
      trollmon123
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      +1
  2. DxVander
    DxVander
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    I dont know if is only happening to me but doesnt work while sitted down, the animation begin only if standing up. Some help?
  3. Caprinus
    Caprinus
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    Ooh, nice. Works very well with the Real-Time Interactions hunger mod.
    One suggestion though - perhaps the drink animation should cut off after the first gulp, so it doesn't take so much time.
    1. DxVander
      DxVander
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      I agree. but doesn really mattr so much
  4. Claudia1288
    Claudia1288
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    The drink animation during combat... is any way to avoid it? Thank you.
    1. DxVander
      DxVander
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      I actually liked this way. Otherwise it would be too easy
  5. lyxar
    lyxar
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    I can confirm the CTDs. For me, it happened reproducable near bruma. Just go to the town, then exit it and wait 20-40secs. You don't even need to move. Happens no matter which town gate i exit through. I think it's the guards. I loaded the mod into CS and did a quick check. It's not dirty. Also couldn't see anything unusual with the scripts.

    I think i'll try to disable drink/eat anims for all NPCs and see if that helps.
    1. Nakoyashi
      Nakoyashi
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      Hey!

      Any chance you could show how you did it? Post your code or whatever?
  6. torquay
    torquay
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    I think it crashes if you equip a weapon.
  7. dreamed1
    dreamed1
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    Well quite a few people have downloaded this now, maybe I am the only one having a problem? I get CTD's, only when NPC's are eating and I have this mod active. I'm not sure if it's every time an NPC eats, but so far it happens to me every time I enter one of the Anvil guild halls during dining hours, repeatably. So must be either a mod conflict or a bug. I don't have any other mods that touch animations, but I have several that touch AI packages, so if it's a conflict that's where I'll start looking. Anyone else get this problem?

    Otherwise, it's a nice mod idea and I enjoyed it when it was working. No problems from the player side. Would it be possible to select the animation object, like a mug or something? Never messed with this kind of stuff personally. Anyway, thanks!
  8. Supierce
    Supierce
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    DKZZ2, I tried commenting out the lines that flip the player into 3rd person. The animation plays and you can see your hands but they're empty. For example, drinking a potion looks like you're drinking from an invisible potion bottle. I'm sure mitzi can make it work.

    BTW, in case people haven't noticed, mitzi has been uploading some of the most innovative animation mods we've seen in some time. I recommend all of them.

    Thanks, mitzi! - Endorsed!
  9. DKZZ2
    DKZZ2
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    Is command playidle(without dummy) not working?
    By the way, why not do the animation in the first person for the player ...
  10. discovery1
    discovery1
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    I have been waiting so long for this....well done!