OBLIVION
Oblivion Grass Overhaul by Ferretmyster
Oblivion » Environmental
Added: 29/06/2012 - 12:25AM
Updated: 28/05/2015 - 01:30AM

1,284 Endorsements

v5.0 Latest version

34,663 Unique D/Ls

44,499 Total D/Ls

154,017 Total Views

Uploaded by Ferretmyster

Description

Last updated at 1:30, 28 May 2015 Uploaded at 0:25, 29 Jun 2012

MOD OF THE MONTH MARCH 2014.


VERSION 5.0 RELEASED:

THE NEW VERSION INCLUDES COUNTLESS CHANGES AND UPDATES THAT ITS IMPOSSIBLE FOR TO REMEMBER EVERYTHING I HAVE DONE IN AN YEAR. ONE THING I WILL SAY IS THAT THE ESP FILE IS MORE IMPORTANT NOW THAN IT EVER WAS. IT IS STILL OPTIONAL BUT YOU WILL BE MISSING OUT ON SO MUCH STUFF THAT IT DOESN'T DO THE MOD JUSTICE. THIS INCLUDES 20 NEW MESHES THAT ARE ADDED VIA ESP, TEXTURES FIXES AND AT LEAST 3 DIFFERENT GROUND COVERS FOR TEXTURES THAT DID NOT CONTAIN GRASS IN EVERY REGION IN CYRODIIL AND THE SHIVERING ISLE. IF YOU ARE CURIOUS IF THE ESP WILL CAUSE ANY INCOMPATIBILITIES, TEST THE MOD OUT NEAR CITIES AND UL AREAS TO SEE IF THERE IS ANY TERRAIN TEARING. IF YOU DISABLE THE ESP, YOU WILL STILL GET TO ENJOY ALL THE NEW GRASS IN THIS UPDATE THAT REPLACES THE VANILLA TEXTURES AND MESHES. THANK YOU FOR THE SUPPORT.




MUST HAVE ARCHIVE INVALIDATION ENABLED! Either through Archive Invalidation Invalidated and used through the ini file or through Oblivion Mod Manager (File Types to Include: Textures, Other Options: Ignore normal maps and Generate archiveinvalidation entries on hash collision.)


Recommended Mods:
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Disappearing Grass Fix for Oblivion and Nehrim
PK LandscapeLOD Color
Deathb0rns Modified Qarls LOD Normal Maps
Improved Graphics Project
Enhanced Grass
PATCH FOR UNIQUE LANDSCAPES (IMPERIAL ILSE): Courtesy of Astrob0y

https://drive.google.com/file/d/0Bz8uKxChR4EcTUhad0J6bmc4ak0/view?usp=sharing

Requirements:
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Oblivion patch 1.2
If using a lot of mods, a pretty decent Graphics Card.

Installation:
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Backup your plants and landscape folders in Texture and Meshes folders. Then move the Textures and Meshes folder from this mod into the Data files. Esp is optional but if that is also moved then activate that in the Launcher.

The esp isn't needed for the mod to work. All it does is add more grass in places. If there are any compatibility issues, remove the esp, the grass will still look awesome!

If you are using roads of Cyrodiil, move that ahead of grass overhaul in the load order to avoid any conflicts (thank you monkeyangie).

Uninstall:
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Delete the esp, The Landscape folder and plants folder in the Textures folder and Plants in the meshes folder. Then restore your original files that were said to be backed up.

Credits:
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Ferretmyster
Brittany
Qarl
ChainsawXIV
discovery1
Astrob0y