"set the mod to allow unlimited enchantments in the INI."
I'm not sure how to make this happen. I installed the mod via Wyre Bash, and it is set to enchant my items on how much magicka I have. Can anybody help how to set it to unlimited?
So... I got this mod a while back, and it didn't need OBSE to run, but now it does for some reason; I realize OBSE is a great modding tool (I have SKSE) but I haven't gotten around to installing OBSE because there's a lot of variables in regards to installation, I could go into greater detail, but long story short I don't feel like messing around with the files to get OBSE installed properly at the moment, and I guess I was sort of hoping you could maybe re-upload the old version separately
Okay thanks, I'm guessing Nexus did an auto update which messed it up. (That or I had a different mod with a similar name that got taken down by its maker) thanks either way
This mod is incredible. No unnecessary changes, no tedious questline, no new "enchanting skill", no overhaul. It's perfect and simple. Now one of my most favorite mods.
I found the Boots of the Atronach (50% resist fire/shock/frost). But they were Dwemers (ugh). So, I got this mod so I could enchant the boots of my choosing with 3 sigils to get a similar effect (though only 35% to all). Now I can look cool, which is far more important than that extra 15%.
While playing, I think there is something else I can try. I can make a really powerful weapon and then up the difficulty slider. I can see how making myself and the enemies do more damage effects the gameplay. I am already playing OOO, but it gets a bit easy at higher levels.
However, there is a mod I am fantasizing about that would allow up to 3 sigil enchantments at once, but would do the following to keep the game balanced: 1. Make it expensive, like requiring varla and welkynd stones to power it. 2. Lessening the amount of the effect applied- maybe 75% for two stones and 50% for 3. Just a fantasy, but it would not be cheatish.
This is just an opinion as well, but many aspects of this mod require restraint on the part of the user (or not, depending on how you want to play your game). It is a single player game after all. We can chose when to use a fortify spell and when not to, when to tack one more enchantment on a ring or when not to. It's cheating when you decide to call it cheating, and gameplay enhancement when you decide to call it that.
Well, its an personal opinion if its an exploit or not, for me it is and a big one, otherwise i would use this mod happily as its better then vanilla enchant system. Thanks for the reply anyway.
Great mod, but there is this one HUGE problem with it. I can abuse the system with fortify magicka and fortify intelligence spells&enchants, would it be possible to modify the script to ignore the fortify magicka and fortify intelligence effects?
I ran my game with the mod and it worked fine, I even merged it (tes4gecko ftw) with another of your mods (Death has penalties) and both work fine in-game. I was just a little hesitant as I've had game-breaking experiences with other mods with broken/missing scripts. But I should have known anything from you would be top notch!
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I'm not sure how to make this happen. I installed the mod via Wyre Bash, and it is set to enchant my items on how much magicka I have. Can anybody help how to set it to unlimited?
do I need to make a new character
I don't remember not building a mod without OBSE. All my mods require it.
But there's only been two releases of the mod. So if you think you played with this mod without OBSE, you can try the first release (version 0p5).
(All my first releases start at version 0p5.)
This mod is incredible. No unnecessary changes, no tedious questline, no new "enchanting skill", no overhaul. It's perfect and simple. Now one of my most favorite mods.
I found the Boots of the Atronach (50% resist fire/shock/frost). But they were Dwemers (ugh). So, I got this mod so I could enchant the boots of my choosing with 3 sigils to get a similar effect (though only 35% to all). Now I can look cool, which is far more important than that extra 15%.
While playing, I think there is something else I can try. I can make a really powerful weapon and then up the difficulty slider. I can see how making myself and the enemies do more damage effects the gameplay. I am already playing OOO, but it gets a bit easy at higher levels.
However, there is a mod I am fantasizing about that would allow up to 3 sigil enchantments at once, but would do the following to keep the game balanced:
1. Make it expensive, like requiring varla and welkynd stones to power it.
2. Lessening the amount of the effect applied- maybe 75% for two stones and 50% for 3.
Just a fantasy, but it would not be cheatish.
Thanks.
I ran my game with the mod and it worked fine, I even merged it (tes4gecko ftw) with another of your mods (Death has penalties) and both work fine in-game. I was just a little hesitant as I've had game-breaking experiences with other mods with broken/missing scripts. But I should have known anything from you would be top notch!