I don't know if I'm just dumb but I've never been able to get this mod to work. :( I do have the patches and I've tried both the bsa and non-bsa, not at the same time of course. I'm using OMM if any issues are known with that.
I think you should either use MO2 or Wrye Bash to mod Oblivion I use MO2 as I am used but if this is your first time modding Oblivion then I would recommend this guide Through The Valleys
I only use OMM for OMODs these days. It worked well in the past, but Steam doesn't play well with OMM for any mods other than OMODs. MO2 or the community version of Nexus Mod Manger should work fine. Vortex is another no-go with Oblivion.
So it seems this mod adds a new zone called the "Muttering Pool", which has a warlock chest in it but not much else. The hidden lake entrance is in the first zone
For version 13 Wrye Bash says: Deleted Base Records - The following plugins have deleted base records. If another plugin references the deleted record, the resulting behavior is undefined. It may CTD, fail to delete the record or do any number of other things. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugins. • Better Dungeons.esp: 1 deleted base record Scot and WalkerInShadows, could you check and fix this? Or maybe it was already fixed in version 14?
Another question: If I use obse plugin "SkyBSA", can i use bsa version of this mod with MMM ?
Ohh look; Another mod with a fantastic standpoint ruined by adding completely unnecessary items that breaks the balance. How about a vanilla items, yet redone dungeons patch? Boggles my mind why modmakers always do this.
You joined 10 years ago, have endorsed zero files, and this is your only post? Lmao. Dispensation posted a balance patch, you could always (politely) ask them to address additional items, or build one yourself using the wealth of freely available tools and technical writing produced by the collective, all-volunteer efforts of the aforementioned "mind-boggling" modmakers.
Is a New Game needed to run this properly or can it be installed mid playthrough. For instance, would dungeons I've already visited receive the changes from this mod?
A bit late, but the answer is: The animation doesn't play in the unloaded cell, possibly because of mods that purge the memory whenever you leave a location. I resorted to making a simple workaround so that the rock is disabled by the pull rope instead of being activated by it.
I'm wondering if it is compatible with a few mods. The mods may or may not conflict with one another. Finally, after about two months of going crazy with LODs, mod compatibility and BAD fps with better city's and loose LOD files, I did a lot of homework and learned a lot and fixed everything now with a stable working load order that I am happy. The only other mod I want to add is better dungeons, but I don't want to break the game once more. If anyone knows about compatibility with the mods, I have please let me know I would be forever grateful.
1.Brotherhood Renewed (on afk mods not nexus) 2.Mages Guild Quests 3.Fighters Guild Quests 4.Bounty Quests Fixed and polish 5.Nekhanimals Awesome Vampire Mod 6.Bartholm 7.The Guild of the Green Dragon 8.Mannimarco Revisited & Mannimarco Resurrection (with some balance patches) 9.Better Cities (it should not be a problem) 10.Lost Paladins of the Divines v2 11.Dragon Captions - The Imperial City of Sutch Reborn (also don't think it would be a problem) 12.Maskar's Oblivion Overhaul (this is fine from the comments I read on here) 13.Arena Alive Plus (should be fine)
727 comments
I do have the patches and I've tried both the bsa and non-bsa, not at the same time of course. I'm using OMM if any issues are known with that.
Through The Valleys
Deleted Base Records - The following plugins have deleted base records. If another plugin references the deleted record, the resulting behavior is undefined. It may CTD, fail to delete the record or do any number of other things. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugins.
• Better Dungeons.esp: 1 deleted base record
Scot and WalkerInShadows, could you check and fix this? Or maybe it was already fixed in version 14?
Another question: If I use obse plugin "SkyBSA", can i use bsa version of this mod with MMM ?
HOW TO DOWNLOAD???
(Im new member, first coment...)
How to download
Then just don't use the items, you imbecile.
Stormwolf64, hang your head in shame.
I resorted to making a simple workaround so that the rock is disabled by the pull rope instead of being activated by it.
1.Brotherhood Renewed (on afk mods not nexus)
2.Mages Guild Quests
3.Fighters Guild Quests
4.Bounty Quests Fixed and polish
5.Nekhanimals Awesome Vampire Mod
6.Bartholm
7.The Guild of the Green Dragon
8.Mannimarco Revisited & Mannimarco Resurrection (with some balance patches)
9.Better Cities (it should not be a problem)
10.Lost Paladins of the Divines v2
11.Dragon Captions - The Imperial City of Sutch Reborn (also don't think it would be a problem)
12.Maskar's Oblivion Overhaul (this is fine from the comments I read on here)
13.Arena Alive Plus (should be fine)