My Attempt to fix the terrain conflicts between the two mods.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
- Calair Castle and Fort Akatosh Redux Compatability Patch -
I wanted to share this with everyone, if you want it that is.
Inshort, attempts to fix the terain conflicts between these two mods I have:
Fort Akatosh Redux - Under the Sign of the Dragon mod: http://www.tesnexus.com/downloads/file.php?id=21856
And Castle Calair: http://www.tesnexus.com/downloads/file.php?id=14772
This is a terrain edited version of Fort Akatosh Redux to better fit the Castle Calair mod.
The Road terrain leading to the fort submerged Castle Calair.
This trys to fix it.
-What has been changed-
The road leading to Fort Akatosh was infact more or less on the same way into the Entrance of Castle Calair, I edited it slightly so it becomes aligned with the entrance.
I also created an exit door out of Castle Calair that heads toward the Fort Akatosh entrance in that direction, please refer to the images on what I mean.
The surrounding Area of Castle Calair had bug terrain Gaps. Litteral gaps in the game world witch are now filled in but the resulting aftermath has left with an altered landscape. To avoid this, load Fort Akatosh Redux lastly or atleast after Castle Calair so that it doesnt have these terrain bugs.
Castle Calair esp has in no way been touched.
---
The Esp in this Patch is an edited Version of Fort Akatosh Redux but all this does is alter the exact location where Castle Calair is based and also fixes the surrounding landscape I saw affected.
LOAD THIS ESP AFTER CASTLE CALAIR, THE FURTHER DOWN YOUR LOAD LIST THE BETTER
Not compatable with anyother mod that alters this area.
And I did NOT touch the vanilla Cropsford village.
You may find some residue floating rocks or trees, but I have tried to fix every lil detail so I may of missed a few things.
Feel free to refine this but please be aware that this is not my mod nor did I seek out permission to do this.
This by now way alters any scripts, quest, NPCs etc in any of the esps, JUST the Landscape leading to Fort Akatosh to better acomidate Castle Calair.