Unique Landscapes - Silverfish River Valley by DarthSloth74
Oblivion » Landscape Changes
Added: 04/05/2011 - 09:47AM
Updated: 01/10/2016 - 10:48AM

411 Endorsements

1.0.5 Latest version

4,703 Unique D/Ls

6,828 Total D/Ls

31,229 Total Views

Uploaded by Vorians


Last updated at 10:48, 1 Oct 2016 Uploaded at 9:47, 4 May 2011


This mod overhauls the Silverfish river, including the island of Fort Grief. The surrounding wood becomes thick fir forest full of broken rocks, with hidden paths and lost clearings. The river itself gets spiced up with a gorge-like area and a large waterfall called Stredria Falls. Above the falls, a large ruined memorial sits atop the hill and offers beautiful views of the valley. Existing content gets improved: Fort Arus gets enlarged, Cadlew chapel gains a graveyard and tomb, with far more obvious signs of necromantic activities, and the Imperial Bridge Inn is now easier to find, including a proper stable, a relaxing garden as well as an obvious cliff top path that leads to the end with proper signposting and pathway lanterns. Nenalata's exterior is changed into a much bigger and significant Ayleid ruin with an ancient Ayleid harbour and lighthouse. And finally, there will be additional landmarks like an abandoned ranger camp and the ruins of a very large Imperial fort called Fort Commadrius.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


Unique Landscapes project (search there for "Unique landscapes")

Compatibility Information

Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


Official Oblivion patch 1.2.0416.


Unpack the archive to the ...\Oblivion\Data folder, it contains:
- This readme
- The .esp file
- meshes
- textures

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in Wrye Bash or OBMM.


Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


Many thanks to my Mum and Dad for their support and advice.
Many thanks to my friends Mike, John and Andy who offered me valuable feedback.
Many thanks to Cthulhu for all his long-standing support, advice and patience. As well as being someone who I could whinge to when things were going wrong.
To the UL team whose beautiful mods inspired me to make my own.
Bethesda who made a wonderful game despite the Psychic Guards.
Texian for his incredibly useful water meshes.

Legal stuff/ Disclaimer

Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first.