OBLIVION
Synchronized Date and Time by Maskar
Oblivion » Immersion
Added: 02/02/2011 - 08:08PM
Updated: 11/01/2014 - 03:02PM

44 Endorsements

2.0 Latest version

976 Unique D/Ls

1,141 Total D/Ls

14,501 Total Views

Uploaded by Maskar

Description

Last updated at 15:02, 11 Jan 2014 Uploaded at 20:08, 2 Feb 2011

Name: Synchronized Date and Time
Version: 2.0
Date: 9/7/2011
Category: Immersion
Requirements: Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM) for OMOD
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/36943

Description

This mod synchronizes the in-game date and time with that of the real world, resulting in a completely new and challenging gaming experience.

Although the in-game time, days and months are identical to that of the real world, the in-game year is adjusted to avoid being set to an unrealistic time period. As the game is set in the years starting E3 433, it's linked to the year Oblivion was released (2006). The year 2011 will therefore show as E3 438 in-game, rather than E3 2011.

Next to the in-game date and time being synchronized with the real world, also the amount of days played is linked to real world time. This means that it increases even without playing and therefore has a direct impact on the game itself. Examples of this are respawn time, shop opening hours and quests. As in-game time is slower while synchronized, respawn time is automatically adjusted to compensate. Please note that TimeScale related quests (there are 2) work without issues.

In-game fast travel and waiting is no longer possible (would be pointless and unrealistic). Sleeping however, to trigger level ups, etc. is still possible, but it's now expected that the player character sleeps when not in-game (much like logging off in games like WoW). To do this, select any bed and select the sleep option. Doing so will create a sleeping savegame which can be loaded at a later date to finish sleeping. A sleeping savegame is called Sleeping - Level xx, where xx is the player character's level. When the player character has been off-line for more than 1 real world hour his/her stats (health, magicka and fatigue) are refreshed, much like in game waiting. This also avoids the player character from dying of starvation after logging in when Basic Primary Needs is installed.

Finally, a Time Link spell is added to the player character's spellbook to toggle time synchronization, to resolve any possible game time issues. Disabling Time Link also returns time speed back to normal and enables fast travel, waiting and old style sleeping.

No files will be replaced by installing this addon. It will however need OBSE (version 20 or higher is recommended) to function properly. Please note this mod is currently not compatible with the See You Sleep mod.

Also check out my other mods and leave feedback and/or endorsement if you like to support this addon. Thanks and enjoy!

Install

OMOD method: (recommended)
  • Start Oblivion Mod Manager
  • Click on "Create" to create a new OMOD
  • Click on "Add archive" and point to the downloaded (.7z) file
  • Click on "Create omod"
  • Double-click the name of the mod in the right-hand side of the OBMM screen


Non-OMOD version:
  • Extract the files to a temporary location
  • Copy files to (install folder)OblivionData
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file


Uninstall

OMOD version:
  • Start Oblivion Mod Manager
  • Double-click the name of the mod in the right-hand side of the OBMM screen and click Yes


Non-OMOD version:
  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Synchronized Date and Time.esp and ini file in the Data folder


History

Version 2.0 (09/07/2011)
  • Changed greater power timers to also decrease when not playing
  • Changed greater power timers to take into account TimeScale settings
  • Added option to leave the game directly when creating a sleeping savegame


Version 1.9 (22/06/2011)
  • Added option to change TimeScale when Time Link is disabled (default 30)
  • Added option to change cell reset time (default 72)
  • Added option to disable respawn synchronization
  • Added check for mods enabling the ability to wait when Time Link is enabled


Version 1.8 (11/06/2011)
  • Added automatic respawn time synchronization


Version 1.7 (08/04/2011)
  • Improved compatibility with Basic Primary Needs (v2.1); load order no longer important


Version 1.6 (01/04/2011)
  • Fixed slight issue with synchronizing time when loading a sleeping savegame


Version 1.5 (04/03/2011)
  • Changed out of game waiting to refresh health, magicka and fatigue like in game waiting
  • Added icon for Time Link spell


Version 1.4 (10/02/2011)
  • Changed time speed (TimeScale) automatically to normal when this mod is uninstalled
  • Changed time marker to 1 hour for sleeping after loading a sleeping savegame
  • Updated time synchronization when Time Link is disabled


Version 1.3 (07/02/2011)
  • Added real world sleeping to enable the player character to sleep when not playing
  • Added a spell to toggle time synchronization, to resolve any possibly game time issues


Version 1.2 (03/02/2011)
  • Changed sleeping code to better support sleep related quests


Version 1.1 (02/02/2011)
  • Added support for mods changing the TimeScale setting
  • Changed time synchronization to be accurate to the second
  • Changed TimeScale related quests to work like normal (not too quickly)


Version 1.0 (31/01/2011)
  • Initial release


Licensing/Legal

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.