0 of 0
File information
Last updated
Original upload
Created by
cd470 and martinbUploaded by
VoriansVirus scan
Safe to use
Tags for this mod
Current section
Activity logs
This page was last updated on 19 August 2023, 7:13PM
- Changelogs
-
-
Version 1.1e
- Voices for all dialogue generated using ElevenLabs. Thanks to xenogearslucas for letting me use his ElevenLabs account.
- Marked as Persistent one object which was incorrectly changed in v1.1d.
- Minor corrections to dialogue spelling.
- Minor corrections to quest journal logs.
- If using the mod Oblivion XP, then completing each of the short quests in Villages will reward some XP.
-
Version 1.1d
- Minor tidy-up. No changes made to landscape or pathgrids.
- Any objects marked Persistent which did not need to be are no longer marked persistent.
- Replaced several unique AI packages with matching vanilla packages.
- The cheese merchant is now placed inside the inn his AI already told him to wander in, instead of being placed outside the city gates - old location would have conflicted with Better Cities v6+.
-
Version 1.1c
- Reference in quest journal to wrong-named NPC corrected. Instead of "Avrus" the journal now correctly refers to "Adas"
- After returning the Wizard's Mortar & Pestle, the mortar is now correctly removed from player inventory
- The cheese merchant was a clone of a vanilla NPC, even with the same name. He is now renamed, reclothed and switched from Altmer to Dunmer. All dialogue and quest journal references to this NPC now use the new name
-
Version 1.1b
- All Editor ID prefixes changed to VIL, naming conventions standardised, scripts rewritten/recompiled to use the new IDs
- NorthMarkers added or correctly rotated in every interior (so that North when in the interior matches North from outside)
- Vertex shading added beneath each building and tree
- Small walls around Beram and beside Storlien adjusted slightly to look more orderly (some height mismatches resolved)
- Anton given new unique cheese for cheese quest, so that you cannot just use normal cheese. All cheesewheels in Beram replaced with Beram Cheesewheel
- Fort Turjak: Walls around Fort adjusted to close gaps
- Fort Turjak: Imperial Legion guards have had their level increased by 10 to hopefully prevent them being killed by the local wildlife
- Fort Turjak: Mounted Imperial Legion guard now follows a patrol route which passes through the Fort exterior - previously he just wandered around the Fort, trying to get his horse along paths too small for a horse
- Fort Turjak: A few lights have been added around the exterior to make the nights less dark
- Fort Turjak: Tavern renamed Lujo's Tavern
- Fort Turjak: Added a sign on the outside of Lujo's Tavern
- Fort Turjak: Added some clutter on the Tavern tables
- Fort Turjak: Set ownership on tavern interior to VILFaction, locked the doors upstairs for renting
- Fort Turjak: Set ownership on Farm House interior to VILFaction (there is no NPC owner/occupier for this cell)
- Fort Turjak: Set ownership on Foroch's House interior to VILFaction, both NPCs living here are in this faction
- Fort Turjak: Cage Tower Key now owned by Imperial Legion
- Fort Turjak: All soldiers now sleep in the Fort Barracks instead of the Soldier's House
- Fort Turjak: Soldier's House converted into Holmge's House. New blacksmith NPC created named Holmge
- Fort Turjak: New AI given to Gurrius, Aymar, Viator Accius and Foroch to sit and drink in the tavern instead of just sit and do nothing. They will still sometimes sit and do nothing to add variance
- Beram: Set ownership on Tilmo's Basement interior to Tilmo
- Beram: New AI given to Tilmo to sleep at night, bed repositioned and swapped for two-person bed so both house occupants can sleep at once
- Beram: Bed in Timothee's House repositioned and swapped for two-person bed so both house occupants can sleep at once
- Beram: Lighting reduced to Tilmo's House, Tilmo's Basement and Anton's House
- Storlien: Added a sign on the outside of Geel's Bar
- Storlien: Lighting reduced to Beirir's House and Clement's House
- Storlien: Set ownership on bar interior to VILFaction
- Storlien: Set ownership on Beirir's House interior to VILFaction, both NPCs living here are in this faction
- Storlien: Set ownershop on Arvena's House interior to Arvena
- Storlien: Added more low walls around the village
- Storlien: Pathgrids around village tweaked
- Storlien: Bruce in Geel's Bar will no longer buy weapons, armour, clothing, magic items, lights or apparatus
- Storlien: Bruce's bed in Geel's Bar moved to where Geel's bed was
- Storlien: Geel's Bed moved to new basement interior
-
Version 1.1a
- Fully cleaned the ESP of all dirty and accidental edits
- Removed edits to vanilla dialogue to rent a room from a vanilla NPC, now using new dialogue records unique to this mod
- Removed edits to vanilla Imperial Legion NPC, now using a new record unique to this mod
- Removed edits to a couple of vanilla creatures, now using new records unique to this mod
- Removed edits to a number of vanilla AI packages, now using new records unique to this mod
- Corrected spelling and punctuation throughout the mod
- Regenerated silent Voice files
-
- Author's activity
-
August 2023
-
19 Aug 2023, 7:12PM | Action by: Vorians
Changelog added
'Change log added for version 1.1e'
-
19 Aug 2023, 7:12PM | Action by: Vorians
Changelog added
'Change log added for version 1.1e'
-
19 Aug 2023, 7:11PM | Action by: Vorians
Attribute change
'Name changed to \'Villages v1.1\'.
Summary changed.
Description changed.'
-
19 Aug 2023, 7:10PM | Action by: Vorians
Attribute change
'File \'Villages v1.1d\' category changed to Old versions.'
-
19 Aug 2023, 7:10PM | Action by: Vorians
File added
'Villages v1.1e [version 1.1e]'
November 2016
-
05 Nov 2016, 7:24PM | Action by: Vorians
Changelog added
Change log added for version 1.1d
-
05 Nov 2016, 7:21PM | Action by: Vorians
Attribute change
file 'Villages' changed to 'Villages v1.1c'
Villages small description changed
Villages category changed
-
05 Nov 2016, 7:20PM | Action by: Vorians
File added
Villages v1.1d
-
- Mod page activity
-
March 2024
-
17 Mar 2024, 4:30AM | Action by: ookami0lord
Tracked
'Villages v1.1'
-
13 Mar 2024, 6:09PM | Action by: AGLNM01
Endorsed
'Villages v1.1'
-
09 Mar 2024, 6:03PM | Action by: Calarien
Untracked
'Villages v1.1'
-
06 Mar 2024, 7:59PM | Action by: Andrelgp
Tracked
'Villages v1.1'
February 2024
-
20 Feb 2024, 4:21PM | Action by: PallyMcpaladin
Tracked
'Villages v1.1'
January 2024
-
25 Jan 2024, 10:06AM | Action by: Lorien666
Endorsed
'Villages v1.1'
-
21 Jan 2024, 12:47PM | Action by: Microluke
Tracked
'Villages v1.1'
-
19 Jan 2024, 11:32PM | Action by: Ionia832
Tracked
'Villages v1.1'
-
08 Jan 2024, 2:07PM | Action by: kdimi11
Tracked
'Villages v1.1'
December 2023
-
21 Dec 2023, 4:13PM | Action by: Minghas
Endorsed
'Villages v1.1'
-
15 Dec 2023, 5:43AM | Action by: Var883
Tracked
'Villages v1.1'
-
14 Dec 2023, 11:18PM | Action by: luthor1904
Endorsed
'Villages v1.1'
November 2023
-
11 Nov 2023, 9:37PM | Action by: julia26
Endorsed
'Villages v1.1'
October 2023
-
18 Oct 2023, 10:34AM | Action by: Struve181
Endorsed
'Villages v1.1'
-
09 Oct 2023, 11:30PM | Action by: sashabe
Endorsed
'Villages v1.1'
-
08 Oct 2023, 3:17AM | Action by: starlessmao81ac
Tracked
'Villages v1.1'
-
04 Oct 2023, 4:47PM | Action by: kiwifruitxx
Untracked
'Villages v1.1'
September 2023
-
24 Sep 2023, 5:54AM | Action by: mifbgaming
Tracked
'Villages v1.1'
-
23 Sep 2023, 8:12PM | Action by: Ultimamase
Tracked
'Villages v1.1'
-
21 Sep 2023, 10:10AM | Action by: Urtho
Untracked
'Villages v1.1'
-