Oblivion

File information

Last updated

Original upload

Created by

OC3

Uploaded by

oc3

Virus scan

Safe to use

Documentation

Readme

View as plain text

----------------------------
OC3's Better Clocks
----------------------------
by OC3 (January 1, 2010)
V1.51

Credits: -------------------
WillieSea and Always Z and all the rest from the original Clocks of Cyrodiil mod. Awsome work!
jackmix69 - Static Gear NIF
JDFan - Fixing active Gear NIF's, Deer Antler NIF, General Help
Phitt - Efficient starter clock script, Animated Pendulum NIF w/sound
MaRzY - Animated Gear Rods, IC Arcane University Plaza NIF
Xiamara - NIF help
mikejonesuk - Several good ideas during playtesting!

Bethesda
Adobe Photoshop

Version 1.51 fixes my error where better cities was listed as a master. DOn't know if it mattered , but it is fixed. This is the NON-Better Cities version.

Version 1.5 fixes an defect in the original where my changes to the grandfather clocks did not come through in the package. My apologies to everyone. While fixing the error, I also made other significant improvements to all 4 grandfather clocks. The wood now looks more like polished stained wood. The extreme glare on some of the glass pains while using a torch is gone. It's now better than I originally intended!

Features:
----------------------------
* All clock faces retextured to fit in a little better into the world. Most of the outdoor clocks don't look as pristine as the originals.
* All clock posts have received a pretty major overhaul on their normal maps with some tweaks to the color maps as well to give them a much more detailed appearance. The sculpted appearence comes from the normal map so it actually interacts with the lighting.
* Both sets of clock hands have been retextured and have an inlaid design of leaves along them.
* The clock faces from the arcane university and arboritum have been replaced. Although, if you prefer the old ones, they are included in a backup folder.
* "garoyle" shooter statues in the basement of the leyawin clock tower have been repositioned.
* A few of the clockposts were moved in order to prevent streaking of their surfaces due to tree shadows. Sorry if you don't like the new locations, but I think it's a good trade off.
* Arcane university glass floor above clock now appears more realistic and reflects some of the surroundins, i.e. trees and sky color.
* improved wood texture and color on grandfather clocks.
* Fixed a bug possibly due to me having an Nvidia card where the grease globs on the windows in one of the clock towers was not transparent.



Installation:
----------------------------
Install to folder paths as they are in the archive.
Overwrite any files and folders that it asks for
Copy the esp file to the \Oblivion\data\ folder.

Enable the esp from the game menu. Play the game.

OR use Wrye Bash

*Important: If you have the original Clocks of Cyrodiil mod installed. You will need to fix any saved games in Wrye Bash that you wish to start from. There are probably better people than me on the net to explain how, but here goes:
1. OPen Wrye Bash
2. click the saves tab.
3. Hilight the save game that you wish to fix.
4. On the right, find the clocks of cyrodiil in the list and click on it. If you get a warning box, click yes, I want to continue.
5. Now right click on the same clocks of cyrodiil. A drop down will pop up. Select disable. Then click save.
6. Sounds scary, but don't worry it will work fine.
7. After the mod is installed load the save game and play.

If you don't do this everything will appear fine except for the 3? clocks that I moved. Their hands will still be in their original locations. Fixing the save game fixes this problem.


Compatability:
----------------------
Should be compatible with everything the original is. It will 'work' with better cities since the BC now has a patch for CLocks, However, some features of the clocks WILL NOT be as I intended. I plan on making a new version for the Full better cities very soon, and possibly a modular one for those that don't use the full BC(later).



Bugs:
----------------------
None that I know of.


Thanks:
----------------------
The original authors for one of the best mods ever and for inspiring me to be creative.
Bethesda
Adobe Photoshop

Usage:
----------------------
You may use my work in your mod, however, you must give me credit in the reasme file for any work that was mine, and WillieSea credit for the original design.





*****ORIGINAL README BELOW*********
----------------------------
Clocks of Cyrodiil
----------------------------
by WillieSea (06/2007)
v1.00


Credits: Clocks of Cyrodiil
----------------------------
WillieSea - The Clocks of Cyrodiil mod.
Always Z - Clock face, Post and hands NIF's (Initial support and help
with mod, without whom this mod would never have gotten off
the ground. I thank you "Always Z" for your generous help!)
jackmix69 - Static Gear NIF
JDFan - Fixing active Gear NIF's, Deer Antler NIF, General Help
Phitt - Efficient starter clock script, Animated Pendulum NIF w/sound
MaRzY - Animated Gear Rods, IC Arcane University Plaza NIF
Xiamara - NIF help
mikejonesuk - Several good ideas during playtesting!


Playtesters:
----------------------------
Corepc
mikejonesuk
MorrowindFan
Doctor Cox
Smash
invader13
Chaos 303030
Laneyfamily
Floydian1
Asesino


Features:
----------------------------
* All clocks show the 'accurate game time'. It does not matter if you
changed your 'time speed' this will still work.
* Several textures (by myself) of clocks, unique for each city.
* Clock Tower with the Clockworks in Leyawiin and Chorrol. You can go
inside the clock towers and look around from the inside!
* Some clocks feature dials showing the month, day of week, and date.
* A few clocks feature a day/night dial.
* Clock towers, Building clocks, wall clocks, Mantle clocks, Grand
father clocks. They are all here!
* Clocks in the following locations: (might have missed some)

World spaces:
----------------------------
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City - Arena District
Imperial City - Temple District
Imperial City - Elven Gardens District
Imperial City - Talos Plaza District
Imperial City - Arboretum District
Imperial City - Market District
Imperial City - Arcane University
Leyawiin (Tower - Clockworks)
Skingrad

Interiors:
----------------------------
Anvil - Count's Arms
Anvil - Flowing Bowl
Bleakers Way Goodwill Inn
Border Watch Inn
Bravil - Lonely Suitor Lodge
Bravil - Silverhome on the Water
Brina Cross Inn
Bruma - Jeral View Inn
Cheydinhal - Bridge Inn
Cheydinhal - Newlands Lodge
Chorrol - Grey Mare
Chorrol - Oak and Crosier
Drunken Dragon Inn, The
Gottshaw Inn Tavern
Imperial Bridge Inn Tavern
Imperial City Elven Gardens District - Luther Broad's Boarding House
Imperial City Elven Gardens District - The King and Queen Tavern
Imperial City Market District - The Merchants Inn
Imperial City Talos Plaza District - Tiber Septim Hotel
Imperial City Temple District - The All Saints Inn
Leyawiin - Five Claws Lodge
Leyawiin - Three Sisters Inn
Roxey Inn
Skingrad - Two Sisters Lodge
Skingrad - West Weald Inn
Wawnet Inn Tavern


Installation:
----------------------------
Install to folder paths as they are in the archive.
No files should be overwritten as they are new folders.

Copy the esp file to the \Oblivion\data\ folder.

Enable the esp from the game menu. Play the game.


Bugs:
----------------------------
- none?


Useage in your mod?
----------------------------
You can use this mod to make your own clocks. If you release any mod
using anything from this mod (Clocks of Cyrodiil) then you need to
copy the 'Credits' text block above and include it with your mod.