About this mod
All master trainers are essential, and receive other various upgrades. Makes the master trainers more interesting and useful.
- Permissions and credits
v1.0 - MOD IS IN A STATE OF COMPLETION. NO NEW UPDATES COMING FROM ME.
I created this because I really throught the Master's Alive mod was a great idea. However, I took it a step further.
Requirements: Vanilla Oblivion, version 1.2.0.416
-All master trainers are now essential.
-All master trainers are now lvl 40 NPC's, regardless of PC lvl. This dramatically increases their skills and stats. (All trainer npc's must have their level fixed at a number in order to offer training, so I chose a level that seemed reasonable for someone having a lvl 100 skill.)
-While leveling them, I kept their mercantile skill similar to what it was prior to me leveling them up. This keeps things like training, spells, and services at the same prices.
-Master trainers now actually have 100 skill in the subject they train.
-Certain master trainers received additional spells related to their class or specialty.
-All master trainers that have spells, now also sell them.
-Various other master trainers also received additional services, and will purchase certain items.
-Master trainers that buy/sell goods, have 1500 gold to work with. The master trainer of mercantile however has 2000 gold to work with.
-Many master trainers that didn't have weapons, now have one. Some, that did have weapons or armor, got upgrades to them. No longer is it a good idea to go picking fights with master trainers!
Pros and Cons of this Mod...
-I believe the Master's Alive mod has respawn set, so you can use it to revive any dead master trainers in an old save game. Mine does not.
-My mod was intended to be used with a fresh game, and an intended side effect of my mod is that it makes some of the quests given by the master trainers a good bit tougher.
Quests that increased in difficultly because of my mod...
-Block master quest
-Hand to Hand master quest
-Sneak master quest
Bottomline, it's a very simple mod, got the idea from Master's Alive mod. I hope you all enjoy it!
Compatibility: Naturally, this mod will interfere with any other mod that alters the master trainers.
MY MODS:
Better Guards http://www.nexusmods.com/oblivion/mods/36201/
Enchantment Tweaks http://www.nexusmods.com/oblivion/mods/28632/
Exterior Actors Have Torches with minor fixes http://www.nexusmods.com/oblivion/mods/36609/
Master Trainers Upgraded http://www.nexusmods.com/oblivion/mods/36120/