Oblivion

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Ruhadre

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Ruhadre

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About this mod

This mod simply makes alot of the enchantments in oblivion better. However, I made it a point to make sure that these improvements didn't go overboard, and were lore friendly.

Permissions and credits
Enchantment Tweaks  by Ruhadre

Think of this as an enchantment overhaul, that re-balances early and late game enchantments.

This mod simply makes alot of the enchantments in oblivion better. However, I made it a point to make sure that these improvements didn't go overboard, and were lore friendly. Never be disappointed in your rewards again while rising through the ranks of the guilds! This mod also gives improvements to city guards and the imperial legion, but nothing too crazy. In particular, items you get after putting in alot of work for them recieved the most attention.

Mod is in a state of completion.  No new updates coming from me.

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Mod Highlights

-Significantly less useless enchantments! Absorb, Drain, Turn Undead, and Demoralize effects on weapons have no effect with only a 1 sec duration, so certain ones got changed to a more useful effect.

-ArchMage clothing now has some hefty enchantments to it.

-Imperial Dragon Armor has had it's stats vastly improved, along with better enchantments.

-Unique weapons obtained from the daedric shrine quests have had certain stats improved, along with thier enchantments.

-Master Alchemy Apparatus has been improved.

-City guards and especially the imperial legion, have been given various improvements to help them deal with creatures slightly better, especially when your character reaches very high levels.

-Numerous other enchantments improved!

-To get the most out of this mod, wait until you are lvl 30+ before running a serious amount of quests, afterall, the enchantments and items will be at thier peak.

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Incompatibility

The only conflict that OMM showed was with the Dragon House mod. (DragonHouse.esp)
http://www.tesnexus.com/downloads/file.php?id=14645

The conflict came from the enchantment on the lvl 20 sufferthorn, lol. So as you can see, this is a very very minor conflict. Just load my mod somewhere below it on your load order if you happen to be using the Dragon House mod.

Otherwise, this mod will NOT be compatible with any mod that changes enchantments, the probability would be extremely high that conflicts would arise.

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Installation Details

Just pop the file into C:\Program Files\Bethesda Softworks\Oblivion\Data, and make sure you have it activated before gameplay. Would be best to activate my mod and start a fresh game...not sure what the results would be if you tried to activate this mod on a previously saved game.

File Size: 78kb
96 weapon changes
78 armor changes
108 enchantment changes
10+ other misc changes

Any suggestions/comments on this mod would be greatly appreciated. This is my first mod and I feel I haven't even touched the surface of what the construction set can really do. Would love to get into scripting eventually...


MY MODS:

Better Guards  http://www.nexusmods.com/oblivion/mods/36201/
Enchantment Tweaks  http://www.nexusmods.com/oblivion/mods/28632/
Exterior Actors Have Torches with minor fixes  http://www.nexusmods.com/oblivion/mods/36609/
Master Trainers Upgraded  http://www.nexusmods.com/oblivion/mods/36120/