Oblivion

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Created by

Galejo

Uploaded by

Galejro

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24 comments

  1. GothicKitty
    GothicKitty
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    This mod interferes with the GenricLore Script, and will cause an Error message with COBL, I just found that out, I got the error message and red it in the COBL files (Docs) and then I tested a theory. I unticked the mods Esp file and hit play and the message didn't appear, I reticked the box hit play and it gave the message. I am not complaining mind you but in the COBL docs it says this. ......

    === Generic Lore Override
    When you first start playing, you may get an error message indicating that some mod has overridden the generic lore script and that this may interfere with some of Cobl's functions.

    * First, don't panic! The interference is relatively small (main effect is that some things may fail to appear in the options menu).

    * However, the reason for such interference is usually that a mod has done a "Compile All" on scripts. Doing is usually a (somewhat) bad idea, since it means that the mod will interfere with any other mod that ~~intentionally~~ changes vanilla Oblivion scripts (e.g. UOP or Herman's Script Optimization).

    * Currently, the best way to find the offending mod is to update Wrye Bash to version 226 (or later) and then rebuild your bashed patch. Bash will report on which files have the compile all problem. You can then use Bash's [[http://wrye.ufrealms.net/Wrye%20Bash.html#DecompileAll|Decompile All]] command on the offending mods. It's also a good idea to contact the author of the mod and let them know of the problem.

    So I am doing as suggested and informing you of the matter with the lore script override error with COBL. I was so looking forward to using the mod maybe if I can find a way to help fix said issue I will, or make a bashed patch or something. I would have a lot of new stuff to learn before I ever could. thanks.
  2. Galejro
    Galejro
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    After a large brake from modding oblivion I'm thinking about returning to this project (major tweaks, expansions, primarly a lot of qests) what do u think?
    1. zavierprocopos
      zavierprocopos
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      Yes I like your mod is very good. I need you to update this mod and fix amount of bugs to add new voice actors please?
  3. xDemoiselleGothique
    xDemoiselleGothique
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    Is this compatible with Unholy Darkness?
  4. MengYi
    MengYi
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    Is this mod compatible with Better Cities?

    Thanks
  5. Galejro
    Galejro
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    Are you sure u checked the compatibility, I tried to play it a little with both mods on and there seems to be no problem, hell the Vampire overhaul seems to be superior as it disabled things such as sun damege, but keeping the general buffs of stats that my mod provides. The bottom line is that both mods may even further overpower a vampire.
  6. Valseran
    Valseran
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    i wanna get this mod, but lcd vampire overhaul is just too good to give up, maybe make a seperate download for the city and stuff but doesn't change vampires in anyway?
  7. XxLUSTxX
    XxLUSTxX
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    Even though u stoped working on this mod, its still a great idea even if it has many bugs and probs... but still i love the idea for a vamp guild ^-^ very nice. and if u ever want a new idea for a vamp and lycan mod heres one make and vamp guild(again ) and a lycan guild (based off movie under world) but give player to chance to choose either side and infect other npc, and the rest should be easy to come up with just watch the movie . (BUT STILL AMAZING MOD) ^-^
  8. ShadowgateRising
    ShadowgateRising
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    so basicly, it is not compadible with any other good mod in this game, why cant you fix the issue or post that this is not a complete mod, it looks like its av beta to me.
  9. Galejro
    Galejro
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    Well I tested it and even played the game on it for some time, but never went throught the main q (only shivering isles). Only recently did I discover that I had no freaking sense in the boundries of the new explorable space in the mod. The regions in the game sometimes have boundries to protect player from wondering away from the game zone. During placing new "extra bethestien" regions they sometimes collide with the original ones actualy blocking the player to enter the original ones. It is most probable that when i created the mod there was some mismatch and boom you got no fast travelling, or maby you got something wrong in your game, or you may have some other mods, i never actually tested it in tearms of compatibility.
  10. ShadowgateRising
    ShadowgateRising
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    this mod is worthless to me, i like the idea, but im having a deadly problem, i enable this mod, and try to go to cloud ruler temple or anywhere else by fast travel and it says, cant go that way, why was this mod not tested?