This mod works great, it is simple. You should add cooking, brewing and more water sources. Thnaks to Wrye Bash, this mod is compatible with COBL, which provides more foods, beverages and the possibility of buying larger stacks of them.
I've put the .esp in my Data folder and activated it but my hunger and sleep need don't go down. Is it maybe incompatible with UmpaSexyWalks? Or with BBB armor/body? Sorry for bad english.
I've having a big problem I'm using this mod and everything works except sleep I've slept for about 2 days straight and it still says I'm tired and need to sleep.
*Edit*
Found my problem and this mod is working perfectly thanks.
I've done some digging, seems it must be adding a script to the player-character, perhaps like some walk-mods. Either way, its incompatible with Sexywalks by Mur_Zik. This mod uses one .esp, but Sexywalks uses SW01.esp and SW01Minus.esp Putting SW01Minus AFTER the Primaryneeds .esp WILL disable the Primary Needs system. You can test this by walking, if you see a walk, eat some food. PN will ALWAYS react to eaten food after you close menu. It didn't when the walk worked.
Is there any possibility of getting a bit of UI for determining hunger and sleep levels?
I find myself constantly bringing up the console to use "show pnhunger" and "show pnsleep" when determining how long to sleep, how much to eat, whether to take a rest break at that bedroll halfway through a dungeon, etc.
If there were a couple "progress bar" style elements in the player info (along with the stats, or on the skills page, or whatever) that showed hunger and sleep as a sliding scale, that would be awesome ">
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Is it maybe incompatible with UmpaSexyWalks? Or with BBB armor/body?
Sorry for bad english.
That game ROCKS!!!
my pn values do not do down for both. It always says value is 24
*Edit*
Found my problem and this mod is working perfectly thanks.
Either way, its incompatible with Sexywalks by Mur_Zik.
This mod uses one .esp, but Sexywalks uses SW01.esp and SW01Minus.esp
Putting SW01Minus AFTER the Primaryneeds .esp WILL disable the Primary Needs system. You can test this by walking, if you see a walk, eat some food. PN will ALWAYS react to eaten food after you close menu. It didn't when the walk worked.
better have this quite high in load order.10 p from the beginning)
I find myself constantly bringing up the console to use "show pnhunger" and "show pnsleep" when determining how long to sleep, how much to eat, whether to take a rest break at that bedroll halfway through a dungeon, etc.
If there were a couple "progress bar" style elements in the player info (along with the stats, or on the skills page, or whatever) that showed hunger and sleep as a sliding scale, that would be awesome ">