Oblivion

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JRoush

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JRoush

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90 comments

  1. superciccioso
    superciccioso
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    To anyone: to use this with latest OBSE version read this awesome guide: https://www.nexusmods.com/oblivion/mods/49898.
  2. FalloutGarmonija
    FalloutGarmonija
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    For anyone having trouble installing this with OBSE or encountering issues with Mod Organizer, install this mod manually by placing ONLY the AddActorValues.dll file into Oblivion\Data\OBSE\Plugins.

    The AddActorValues_CS.dll isn't needed for other mods to use this.

    This is how I fixed my issues and I thought I should share. I haven't run into any issues since removing the one .dll
    1. Imiona
      Imiona
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      • 8 kudos
      thx!
    2. carpesangrea
      carpesangrea
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      This really needs to be a sticky.  It fixed the only problem I had left.
    3. kdimi11
      kdimi11
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      • 1 kudos
      Even if installing with Mod Organizer, delete all the esp and dll files except AddActorValues.dll during installation, or afterwards from within the installed mod's filetree.
  3. BarrySnowman777
    BarrySnowman777
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    Is there an update somewhere to accommodate the new obse version?
    1. adammeyers
      adammeyers
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      bumping this; it says it's not compatible with the current version of Oblivion Script Extender
    2. BarrySnowman777
      BarrySnowman777
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      Bump
    3. gameboytj
      gameboytj
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      • 6 kudos
      Yeah i wish the mod could be updated for current OBSE
    4. Ausarq23
      Ausarq23
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      • 6 kudos
      yes it really needs an update non of the mods that require it will work
    5. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      Of course they're working...
  4. monkeyangie
    monkeyangie
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    hello, is it possible to disable the debugging log this mod makes into the console?, like this

    https://i.imgur.com/9rei8a8.png

    i hope there is a way to disable it, thanks
    1. anithinks
      anithinks
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      • 8 kudos
      I have the same issue - this mod makes huge log files that I could do without!
    2. pmzq
      pmzq
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      • 5 kudos
      If you delete it, it will be re-created. Setting it to Read Only seems to work. You can even delete the contents first.
  5. freeelius
    freeelius
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    the installation process makes no sense with MO2 and there needs to be a guide in here or the description. Not that hard lol
    1. JackHendricks311
      JackHendricks311
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      • 1 kudos
      it was last updated in 2012 dude
  6. BlackWolfy
    BlackWolfy
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    no data file on top level...

    seriously is it that hard to package your mod correctly and save hundreds of people the trouble?
    1. chillmaxed
      chillmaxed
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      It's from 2012..
    2. starlessmao81ac
      starlessmao81ac
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      seriously, is it that hard for the hundreds of people that have FREE access to the un-paid hard WORK of volunteering modders to just rearrange a couple of folders in a standard archive file? after all, modding oblivion, as hard as it is, should have at least taught you how to restructure folders and files...
      besides, like the description clearly says, this is a modder resource, and NOT a mod in itself...
    3. aragonit
      aragonit
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      There's no data on top level on purpose. It's an xOBSE plugin, not a mod.
    4. Bontaru1141
      Bontaru1141
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      • 0 kudos
      yes, yes it is
  7. Amartin1213
    Amartin1213
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    How do I get rid of all of the dialogue and weird spells and stuff that this has added to my player
     
    1. arthas500
      arthas500
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      • 1 kudos
      Don't install the esp file. It isn't needed.
  8. calebbx239
    calebbx239
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    how do i get rid of the random demon looking npc following me after install?
  9. TheDragon13
    TheDragon13
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    No install instructions? How install if don't mind telling so I'm sure?

    Just same as any mod?
    1. Sazen7
      Sazen7
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      I was struggling with this, but I found the read.me after I downloaded it. Took me longer than I'd like to admit to find it lol. 

      "Copy the contents of the archive's "Oblivion\" folder to the "Oblivion\" folder on you computer where the game is installed.  Because it uses OBSE plugin libraries, AddActorValues itself doesn't need any 'activation'.  Once installed, it is always active.  If you want to playtest the demo mod, however, remember to activate it in your mod list before running Oblivion."
  10. WarriorPNG
    WarriorPNG
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    does this work with XOBSE?
    1. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      Yeah
    2. WarriorPNG
      WarriorPNG
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      • 1 kudos
      thanks starless