Oblivion

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feywulf

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7 comments

  1. Tag727
    Tag727
    • member
    • 10 kudos
    I love this mod so much. Thought for anyone that just wants to know what the numbers look like with 100 intelligence and 100 in all 6 schools of magic I'd let you know.

    High Elf:
    With no magic related birthsign 1200 magicka
    With the Mage birthsign 1400 magicka
    With the apprentice birthsign 1600 magicka
    With the Atronach birthsign 1800 magicka

    Breton:
    Non magic birthsign 1000
    Mage sign 1200
    apprentice sign 1400
    atronach sign 1600

    Every other race:
    non magic sign 800
    mage sign 1000
    apprentice sign 1200
    atronach sign 1400
  2. rolloLG
    rolloLG
    • premium
    • 139 kudos
    A must have mod, if you really like magic...
    Nonsense the (too much) low cap of the vanilla version forcing you to supply your low Magicka points with a lot of magical artifacts to be carried with you.
  3. Huglarh
    Huglarh
    • member
    • 3 kudos
    Hello~

    I just love this mod~

    Um, could you teach me how modify it a bit so i can get more mana then usual, and maybe about scripting in general?

    This is a absolutely awesome Mod! And I recommend it to everyone~!

    Sadly i wish i knew how to make a Magick Multiplyer like this fellow did~ xD
  4. Tirel
    Tirel
    • member
    • 0 kudos
    Really good mod. I just found out a little trick with this mod, kind of a cheat if you think about it.

    Firstly you save the game your playing with the mod active, quit, turn the mod off, go back to your saved game, save with the mod turned off, quit again, turn the mod back on, and once you have the mod back on go to your saved game again and your magicka should have risen some. Then just rinse and repeat. Hope this works.

    I've risen my magicka up to 1,700,000 (1.7 Million!) with my main character. But it's a cheat, so you don't really have to do it if you want a serious game.
  5. lord_corellon
    lord_corellon
    • member
    • 3 kudos
    Ya, this mod works well but needs a little tweaking. I just went into the script and changed the formula to:

    ((1 + ((sum of magic skills)/700))) * 10

    Means each point of total magic skill (Conj + Alch + etc) gives you +1% magicka, up to a total of +100% when all your magic skills are 100. I find this quite balanced.
  6. mainsan
    mainsan
    • member
    • 0 kudos
    It is a good idea but not excellent realisation. I have 49 level, and 369 magicka points (there is ooo mod installed, seems it is correcting magic system some way from original) - it is quite enough to beat all my enemies, but not enough to feel the benefits of highest game levels. The most powerfull spells takes 200-250 points, so I am combining them with magicka absorb effect, and I like it very much - it is realistic that your power based on your ability to rational skills using, not only on the amount of magicka. And using your mod I got 1630 points. I think that powerfull mage must have 400-450 magicka points as a maximum, so it would be a little differense for you to fight a mouse or 4 dremora lords.

    My advice is to still use your method, but recalculate magicka points using maximum of 450-500 points. Than plugin would be balanced.
  7. Name: fwLeveledMagicka
    Size: 4
    Version: 1.0



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