Oblivion
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Nicoroshi and White Shadow

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White Shadow

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9 comments

  1. White Shadow
    White Shadow
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    If you got the problem that, direct after loading, your character somehow doesn't want to equip the two single blades, just open your inventory - that solves the problem.

    Sorry for this - already working on a fix
  2. White Shadow
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    EDIT2: So here it is V2.2
    sorry for all the updates coming one after another, but since the scripts are completely new i have first to figure out where they have little edges ^^
    and they're coming so fast since i want to keep this mod as up to date as possible to guarantee the best gaming-experience


    EDIT: gnaaa sorry again a new update - found one bug X.x
    Version 2.2 is coming in a few minutes


    <<<<<<<<<<<<<<< V 2.1 >>>>>>>>>>>>>>>

    Already a minor update:
    I figured out how to make the dualblades only change to the single ones when you enter the inventory. So they wont switch all the time, even if you just hit Esc.^^
  3. White Shadow
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    <<<<<<<<<<<<<<< V 2.0 >>>>>>>>>>>>>>>

    There it is! Finally V2 with new, much simpler, but better working scripts. They allow you to see your character hold the normal weapons in the inventory and not the strange dualweapons. In addition it won't happen that you accidentally have the dualweapon as an extra item.

    Have fun with the new blades

    I'll keep the old files in the download-section if you don't like the little delay that appears to happen when you open the inventory.
  4. White Shadow
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    Well I've already finished V2.0 with better scripts Just have to wait for the go of a certain person.^^

    EDIT: Since I sadly got no permission to use these I'll have to work on my own scripts, but I'm sure they'll be finished in no time For next time i know it better: if you want something, do it yourself!^^
  5. Crann
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    Hey Nico!

    Awesome man, now i can also have great Companions!
    Thanks man! Keep up the good work.

    Sincerly,
    Crann
  6. White Shadow
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    @Nico hehe thats true I can promise, i have a lot of fun with your mod^^ This mod is the perfect proof, since it made even fun to make it although i can't use it myself xD


    @kelvin1262

    Of course I can tell you how to do so^^...since i already did in the comments of the original mod it's even more easy But this will only work if the scripts are made the same way in the scimitar-mod^^

    Open the TES-CS, aktivate the esp, open all scripts of the mod, one after another and do the following steps (always without "" of course):

    -If there is a line "begin OnEquip Player", remove "player"
    -If there are the three lines
    "if ( GetContainer != Player )
    Return
    endif"
    remove these three lines
    -add under "Scriptname...." OR "scn....." the line "ref NicoCon"
    -add under "begin...." the line "set NicoCon to GetContainer"
    -change in ALL the following lines the "Player.XXXXXXX" to "NicoCon.XXXXXX"

    - if there are the two lines
    "Message " "
    Message " ""
    change it to
    "if (NicoCon == Player)
    Message " "
    Message " "
    endif"

    the " " after message have to stay there of course

    thats all^^
    the explanation of what you do with that (just if you want to know - but it's always better to do so, since you won't make mistakes so easily if you know what you're doing):
    the "old" scripts use the player as reference - this is the reason why it doesn't work with npcs. the line "ref NicoCon" adds "NicoCon" as a placeholder for any possible reference. Then "set NicoCon to GetContainer" sets the Container - the npc/pc that holds the weapon - into that placeholder.
    The following lines just replace the reference "player.XXXX.." by the new one, so that all commands use the container as reference and not only the player. But of course the player can also be the container, so they work for him, too.
    And the last change just prevents the "Message-Spam-Prevention" (the two lines with Message "") to perform if an npc holds the weapons. Normally this is necessary or you would always get messages that your weapon was changed if you draw your weapon

    I hope it's understandable^^
  7. deleted829424
    deleted829424
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    Can you do this, or teach me how to do this for Nicos scimitars?
    If you could it would be much appreciated.
    It works awesome by the way, will endorse later.
  8. Nicoroshi
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    Always nice to see others adding onto, and just plain having fun with something I have done.
  9. uglykidcid
    uglykidcid
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    Good Call!