The mod hasn't been updated from the end of year 2011... and it would be nice to have it updated :D It is due to the fact that it requires a mod Screen Effects mod, that is currently outdated(replaced with Oblivion Reloaded). Other thing is that the mod still may have some bugs(one that I know of is related to Rise Undead spell). Now, since I'm taking a long break from modding, I'm looking for some modder to take care of this mod of mine... and by taking care I mean to develop it further. The mod has great potential even as it is right now(that is, after making it compatible with Oblivion Reloaded). If it would be developed further, might be one of the best magic mods for Oblivion there are.
If any of you skilled modders are interested please post here or PM me.
Before you do you have to know, that modding this mod is mainly about OBSE scripting(with addition of some Pluggy, Refstuff and Algohol commands).
After OR 6.0 (and now 7.0) broke retrocompatibility, I haven't had time to update ScreenEffects Reborn. ( A ScreenEffects replacment for Oblivion Reloaded) i may take a look these days to have an update that allow to play at least the same quality as the former ScreenEffects However there is the "Fake Effects" version that allow mods that require ScreenEffects to work, even if the effects will not be present. (The other main difficulty may be the SetFOV command used by the teleport spell. That would require OR builtin support or OR FOV managment disabled) Regarding Pluggy, considering the improvments of OBSE, should be possible to ditch it? That said I still have another couple of mods to care of. If I will reach the point where I'm left with only Kvatch Rebuilt in active development, I may take a look at this one.
Ok this mod is great but there is one bug that makes my game unplayable... At some point using any of your spells my char gets like really fast, even if i set my speed to 1 he's still really fast(like unplayable fast) and i dont know how to fix this. anyway thank you for this awesome mod
637 comments
either war, I suspect that you're propably missing Screen Effects in your load order.
Could you post your load order?
The mod hasn't been updated from the end of year 2011... and it would be nice to have it updated :D
It is due to the fact that it requires a mod Screen Effects mod, that is currently outdated(replaced with Oblivion Reloaded).
Other thing is that the mod still may have some bugs(one that I know of is related to Rise Undead spell).
Now, since I'm taking a long break from modding, I'm looking for some modder to take care of this mod of mine... and by taking care I mean to develop it further. The mod has great potential even as it is right now(that is, after making it compatible with Oblivion Reloaded). If it would be developed further, might be one of the best magic mods for Oblivion there are.
If any of you skilled modders are interested please post here or PM me.
Before you do you have to know, that modding this mod is mainly about OBSE scripting(with addition of some Pluggy, Refstuff and Algohol commands).
cheers,
brucevayne
i may take a look these days to have an update that allow to play at least the same quality as the former ScreenEffects
However there is the "Fake Effects" version that allow mods that require ScreenEffects to work, even if the effects will not be present.
(The other main difficulty may be the SetFOV command used by the teleport spell. That would require OR builtin support or OR FOV managment disabled)
Regarding Pluggy, considering the improvments of OBSE, should be possible to ditch it?
That said I still have another couple of mods to care of. If I will reach the point where I'm left with only Kvatch Rebuilt in active development, I may take a look at this one.
At some point using any of your spells my char gets like really fast, even if i set my speed to 1 he's still really fast(like unplayable fast) and i dont know how to fix this. anyway thank you for this awesome mod
Screen Effects Reborn: http://www.nexusmods.com/oblivion/mods/47260/?
Still WIP but take look. FM doesn't use things that are not already implmented.