Thank you for this mod! I hate removing the welkynd stones from their stands and coming back later to see a sad, empty room. This makes me happy! It's very useful, as well, with the Ayleid Steps mod
I ask, because there's really nothing going on in this mod besides enabling and disabling the stones, and I've got hundreds of crash-free hours of playtime with this mod installed. So it makes me wonder what else could be going on.
Hi Khet ! thanks for all of your great works! btw I have a script suggestion for you, maybe I hope this could inspire you
this is the script for Varla, as for welkynd you could rename it (note : to keep the format neat I use underscore, I suggest you should remove the underscore when put this in CSE)
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scn stoneOSVarla short StartDay ref executor Begin OnActivate Let executor := GetActionRef if executor.GetIsReference PlayerRef ____Message " " ____Message " " ____Player.AddItem VarlaStone 1 ____PlaySound ITMGenericUp else ;this will make all NPCs can obtain stones too :) ____executor.AddItem VarlaStone 1 endif Let StartDay := GameDaysPassed Disable End Begin GameMode if GetDisabled ____If GameDaysPassed - StartDay >= stones.reVarla ;this is global setting so user can modify the respawn day ________Enable ____EndIf endif End
this is script for configure varla & welkynd respawn days. This is Quest script that only run every 5 secs, so no performance issue
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scn stonesA short reVarla short reWelkynd short reCalynd begin GameMode if GetGameLoaded ____if FileExists "Data\Respawn Varla Welkynd.ini" ________RunBatchScript "Data\Respawn Varla Welkynd.ini" ____endif endif end
the INI file example is like below, it should have name like script above (of course you can change it)
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;=================================================================== ; INI file for Stones Respawn Varla Welkynd ; ----------------------------------------------------- ; This file must be in your "Oblivion\Data" folder! ;===================================================================
;Varla stone respawn day ;Range : 1 - 2 billion set stones.reVarla to 28
;Welkynd stone respawn day ;Range : 1 - 2 billion set stones.reWelkynd to 14
Weather - All natural gives them light with the real lights.esp. You can get the respawn factor from either AoG(the feature is built in) or the The Ayleid Steps GRV&WS Addon found here but that requires The Ayleid Steps mod. You'll need COBL for the Ayleid Steps mod too.
The mod you requested is also still available at TES Alliance, here: http://tesalliance.org/forums/index.php?/files/file/1465-glowing-respawning-varla-welkynd-stones/
Hi Khet. Thanks for this great mod! ANOTHER great mod I think I should say. Anyway, does anyone know if tesalliance is down? The link below isn't working & I can't seem to reach it by the main page. Getting a weird error.
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Fatal error: Cannot use object of type IPS\Member as array in /home/tesa/public_html/forums/applications/core/extensions/core/FrontNavigation/YourActivityStreamsItem.php on line 49
Aha! Bad cookie. I let it store cookies since theirs are not overly invasive & uBlock Origin shows pretty benign external domain connections. Cleared TESA's cookies out & voila! Thanks!
Huh, don't know why Nexus thinks I haven't downloaded this before. It's sitting on my hard drive. lol Well, downloaded again last night so I could endorse!
I'm thinking of downloading this, but I have a question or two; do the stones only respawn once, or indefinitely? Also, I'm assuming by the little story (great job by the way, that's nice), that the welkynd stones respawn every 2 in-game weeks, while the varla stones take an entire month?
EDIT - One last question! The story says the energy from the stones disperses. Now, maybe I'm misunderstanding, but does this mean that the stones you collected will vanish at the time of respawn?
EDIT 2 - Wow, I didn't even see when this was last commented on. I'm assuming this mod is dead, so ignore this xD
The stones respawn indefinitely, and yes -- two weeks for welkynds, four weeks for varla stones. The stones you collect don't vanish, however, they are yours to keep.
The other mod by The Vyper attaches lights to the stones as well as copies all the features of this mod. I heavily recommend it over this one for the added aesthetic value unless your computer is heavily strained already.
I knew you were still about Khettienna, and hoped you wouldn't mind me linking the Khettienna/The_Vyper version. I use both that and your High-Res texture replacer, though I must admit it hasn't broken me of my hoarding ways. I like that by taking them I'm not permanently stripping the ruins bare, it's just that once I have them I'm so reluctant to use them. All my houses have a container marked with a Welkynd containing part of my stash.
This is wonderful, not just because it makes me feel better about graverobbing but because they're two of those useful items in RPGs that I can never bring myself to use because they're finite.
Last time I updated this mod was before the newest version of TES4Edit was released. The new version finds the same number of UDR's that you found. I'll update with a freshly-scrubbed plugin shortly. Thanks for the heads up!
Hi Khettienna, as you said I just did a cleaning using TES4Edit, and here is the result (last line): [Undeleting and Disabling References done] Processed Records: 1698 Undeleted Records: 727 Elapsed Time: 00:00
The only records contained in the plugin other than the new varla & welkynd stones objects and their scripts are the vanilla placed varla & welkynd stones, and the new ones I replaced them with. The "dirty records" are probably Undeleted References (UDRs), which are there because it was much faster to cut & paste-in-place in each cell rather than manually set the coords of each stone individually - so when I ran the plugin through TES4Edit to undelete & disable the old stones, the old stones were marked as UDRs (which is what BOSS is reporting to you). Running it through TES4Edit again, it probably won't hurt anything but you'll see that it won't find more things to clean. You're more than welcome to do so anyhow in case I missed anything, though, in which case please do let me know.
36 comments
thanks for all of your great works!
btw
I have a script suggestion for you, maybe I hope this could inspire you
this is the script for Varla, as for welkynd you could rename it (note : to keep the format neat I use underscore, I suggest you should remove the underscore when put this in CSE)
scn stoneOSVarla
short StartDay
ref executor
Begin OnActivate
Let executor := GetActionRef
if executor.GetIsReference PlayerRef
____Message " "
____Message " "
____Player.AddItem VarlaStone 1
____PlaySound ITMGenericUp
else ;this will make all NPCs can obtain stones too :)
____executor.AddItem VarlaStone 1
endif
Let StartDay := GameDaysPassed
Disable
End
Begin GameMode
if GetDisabled
____If GameDaysPassed - StartDay >= stones.reVarla ;this is global setting so user can modify the respawn day
________Enable
____EndIf
endif
End
this is script for configure varla & welkynd respawn days. This is Quest script that only run every 5 secs, so no performance issue
scn stonesA
short reVarla
short reWelkynd
short reCalynd
begin GameMode
if GetGameLoaded
____if FileExists "Data\Respawn Varla Welkynd.ini"
________RunBatchScript "Data\Respawn Varla Welkynd.ini"
____endif
endif
end
the INI file example is like below, it should have name like script above (of course you can change it)
;===================================================================
; INI file for Stones Respawn Varla Welkynd
; -----------------------------------------------------
; This file must be in your "Oblivion\Data" folder!
;===================================================================
;Varla stone respawn day
;Range : 1 - 2 billion
set stones.reVarla to 28
;Welkynd stone respawn day
;Range : 1 - 2 billion
set stones.reWelkynd to 14
Would be even nicer to have them giving light!
Anyway, does anyone know if tesalliance is down? The link below isn't working & I can't seem to reach it by the main page. Getting a weird error.
Huh, don't know why Nexus thinks I haven't downloaded this before. It's sitting on my hard drive. lol Well, downloaded again last night so I could endorse!
EDIT - One last question! The story says the energy from the stones disperses. Now, maybe I'm misunderstanding, but does this mean that the stones you collected will vanish at the time of respawn?
EDIT 2 - Wow, I didn't even see when this was last commented on. I'm assuming this mod is dead, so ignore this xD
The stones respawn indefinitely, and yes -- two weeks for welkynds, four weeks for varla stones. The stones you collect don't vanish, however, they are yours to keep.
The other mod by The Vyper attaches lights to the stones as well as copies all the features of this mod. I heavily recommend it over this one for the added aesthetic value unless your computer is heavily strained already.
Thanks!
Edit: New version up! Please update. =)
[Undeleting and Disabling References done] Processed Records: 1698 Undeleted Records: 727 Elapsed Time: 00:00