Oblivion

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npm78

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npm78

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18 comments

  1. kallekukhuve
    kallekukhuve
    • member
    • 7 kudos
    Hello! Nice mod!
    A question: which ones of the plugins use Cyrodiil Upgrade Resource Pack? And can i use Sutch Reborn Master instead of downloading it here?
    1. bobbyskel78
      bobbyskel78
      • member
      • 1 kudos
      CURP is a part of the Origin of the Mage's Guild add-on.
    2. kallekukhuve
      kallekukhuve
      • member
      • 7 kudos
      Ok an unplayable mod because of the crazy guy who made it
  2. XMutsunokamiX
    XMutsunokamiX
    • member
    • 0 kudos
    So I downloaded your mod and I can't even start up oblivion without it crashing after the first 3 seconds of it loading up past the Bethesda screen. I would really like to use this mod but I obviously cannot. Anything you can do to help?
    1. bobbyskel78
      bobbyskel78
      • member
      • 1 kudos
      This is going to become a common problem for mods that alter the form ids instead of altering the resources via script ... in-game.

      Easily avoidable, look for comments such as your's or enable the mod and check it in the CS ... see exactly what the author did.
  3. dm3588
    dm3588
    • member
    • 0 kudos
    What's up with the clutter replacer esp? In Wrye Bash, it's purple, and I'm told to deactivate it when building the patch ("mergable but marked nomerge"), but if I do, it doesn't get merged in; the checkbox just stays empty.
    1. bobbyskel78
      bobbyskel78
      • member
      • 1 kudos
      This is normal for Wrye, as it deactivates the esp and normally ghosts it (ie. my.esp -> my.esp.ghost)  all of the resource packages (ie. textures, meshes ... etc) are merged into the bashed patch.

      as of to-date, merging is an option.  personally, i don't like the idea of merging mods tagged "no merge", well unless one is approaching the hard-coded 400 mod limit in Wrye.  I'm starting to think i would prefer to choose which mods i want to merge using Gecko, therefore it doesn't become a constant thingy w/ Wrye.
  4. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    [00:00] Checking for Errors in [03] MALO - Loot Tweaks.esp
    [00:00] All Done!
    [Filtering done] Processed Records: 1225237 Elapsed Time: 00:02
    Removing: CUOLL1LootArmorHeavy100 [LVLI:01036A79]
    [Removing "Identical to Master" records done] Processed Records: 444, Removed Records: 1, Elapsed Time: 00:00
  5. AshenArtifice
    AshenArtifice
    • member
    • 0 kudos
    Is there a reason I have a bunch of Hired Guards following me? I haven't stolen anything or done anything else illegal in-game, but every time I go anywhere that has a Hired Guard, it joins the others and starts following me everywhere. I have a group of about 5 of them now, and nothing makes them go away.
  6. Agnusthemagi
    Agnusthemagi
    • member
    • 67 kudos
    Great, after coming back to Oblivion from Skyrim, I was searching for a less dramatic overhaul, seens I just found it!

    You mention new merchant chests on the description, but are they lootable? I used to use this mod (Lootable merchant chests) to increase thieving temptation.
    1. npm78
      npm78
      • supporter
      • 2 kudos
      No the merchant chests aren't lootable, they just add many new items to the merchant's vendors lists.
  7. skyrimmodder3
    skyrimmodder3
    • member
    • 0 kudos
    Can't download with NMM, can't download manually...
  8. NakoSim
    NakoSim
    • supporter
    • 0 kudos
    Ambitious project. Will test it soon.
  9. npm78
    npm78
    • supporter
    • 2 kudos
    completely compatable with COBL
  10. SinisterPhish
    SinisterPhish
    • premium
    • 1 kudos
    Hey great idea! - How would this work with COBL?

    Thanks