Hello! Nice mod! A question: which ones of the plugins use Cyrodiil Upgrade Resource Pack? And can i use Sutch Reborn Master instead of downloading it here?
So I downloaded your mod and I can't even start up oblivion without it crashing after the first 3 seconds of it loading up past the Bethesda screen. I would really like to use this mod but I obviously cannot. Anything you can do to help?
What's up with the clutter replacer esp? In Wrye Bash, it's purple, and I'm told to deactivate it when building the patch ("mergable but marked nomerge"), but if I do, it doesn't get merged in; the checkbox just stays empty.
This is normal for Wrye, as it deactivates the esp and normally ghosts it (ie. my.esp -> my.esp.ghost) all of the resource packages (ie. textures, meshes ... etc) are merged into the bashed patch.
as of to-date, merging is an option. personally, i don't like the idea of merging mods tagged "no merge", well unless one is approaching the hard-coded 400 mod limit in Wrye. I'm starting to think i would prefer to choose which mods i want to merge using Gecko, therefore it doesn't become a constant thingy w/ Wrye.
Is there a reason I have a bunch of Hired Guards following me? I haven't stolen anything or done anything else illegal in-game, but every time I go anywhere that has a Hired Guard, it joins the others and starts following me everywhere. I have a group of about 5 of them now, and nothing makes them go away.
Great, after coming back to Oblivion from Skyrim, I was searching for a less dramatic overhaul, seens I just found it!
You mention new merchant chests on the description, but are they lootable? I used to use this mod (Lootable merchant chests) to increase thieving temptation.
18 comments
A question: which ones of the plugins use Cyrodiil Upgrade Resource Pack? And can i use Sutch Reborn Master instead of downloading it here?
Easily avoidable, look for comments such as your's or enable the mod and check it in the CS ... see exactly what the author did.
as of to-date, merging is an option. personally, i don't like the idea of merging mods tagged "no merge", well unless one is approaching the hard-coded 400 mod limit in Wrye. I'm starting to think i would prefer to choose which mods i want to merge using Gecko, therefore it doesn't become a constant thingy w/ Wrye.
[00:00] All Done!
[Filtering done] Processed Records: 1225237 Elapsed Time: 00:02
Removing: CUOLL1LootArmorHeavy100 [LVLI:01036A79]
[Removing "Identical to Master" records done] Processed Records: 444, Removed Records: 1, Elapsed Time: 00:00
You mention new merchant chests on the description, but are they lootable? I used to use this mod (Lootable merchant chests) to increase thieving temptation.
Thanks