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Expanded Villages by Nernie September-07-09, Ver. 1
The idea of this mod is to make it a more rewarding and attention-diverting experience, when you encounter a village along the road or in the wilderness.
This mod takes several of the Oblivion villages, and expands them (to a greater or lesser extent) to include new houses, npcs, animals, and cropland. Some of the vanilla interiors have been updated as well. The villages now have, in many cases, small industries that distinguish them as individual, and a better sense of self-suffinciency (with blacksmiths, bakers, weavers, etc). There are numerous new items, and two new quests (one short, and one rather lengthy).
The villages altered are Weye, Brindle Home (including Gottlesfont Priory), Pell's Gate (including Faregyl Inn), Aleswell, and Blankenmarch. Additionally, a new village, Rimehold, has been added in the far north (replacing the little un-named camp east of Dragonclaw Rock).
Brindle Home now sells its own rather pricey breed of horse, the dapple grey. Their stats are somewhere between the Cheydinhal blacks, and Shadowmere. The horse you can purchase is named, and essential (cannot be killed).
You can also purchase a small house in Pell's Gate, and decorate it by buying reciepts at Wayside Supplies, the new store beside Faregyl Inn.
Installation: Unzip, and place the esm file, and the meshes and textures folders, in your Oblivion/Data folder. Overwrite any folders or files, if prompted.
Possible Incompatibilities: Naturally, any mod that inhabits the space around these villages has a chance of being incompatible with this one.
Resources used, with my thanks:
-I have borrowed resources from the excellent Salmo the Baker Mod, by Tarnsman, for the village bakeries. -I have also used the amazing Farm Animals of Cyrodiil, by Mr_Silka and CorepC, for the pigs, chickens, and donkeys.
Please let me know if you encounter any bugs, so I can try and get them taken care of for future updates. Many thanks, and I hope you enjoy the mod.