Oblivion

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Danex199

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Danex199

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9 comments

  1. Danex199
    Danex199
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    I will make a version Compatable w/ KotN
    1. Golb89
      Golb89
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      I don't have KoTN, thus i used v1.00, yet the chapel in Anvil got no changes... inside: outside near the pre-existing statue there is a landtear and a female elf named "Preist of the Nines" (sic) just standing there.

      And that's not mentioning how many of the statues across all chapels float at various heights above the floor...

      (... or the fact the author of this mod hasn't been seen here for 9 years now)
  2. lorca1
    lorca1
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    I'm having a problem with the Leyawiin chapel. Two statues are floating in the air. One in particular is floating about 7 feet high. Is somebody getting the same problem?
    1. Golb89
      Golb89
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      And you haven't seen the one in Anvil...
  3. lorca1
    lorca1
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    This is a small but great mod. Really immersive. One suggestion tho, I would've liked for the statues to have a light source cause they lose their importance/sanctity in the dark. If you update I'd certainly give you a 10.
  4. Frost96
    Frost96
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    • 3 kudos
    I love this mod. The statues in the chapels are really cool! It really adds a lot of great things to the chapels.
  5. tjcollier3615
    tjcollier3615
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    I don't see what good it is if it isn't compatible with Knights of the Nine. I think the majority of us have it and have played it through or have and haven't gotten to it yet (me).
    I guess if you don't have the add on, this mod is fine, but I won't download it.
  6. shadowrevan
    shadowrevan
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    is it as simple as dont use it before u have completed KotN or does it rele conflict in more ways that what spaceinvader91 said ??
  7. spaceinvader91
    spaceinvader91
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    • 93 kudos
    Why is this not compatible with KotN? Couldn't you just remove the edits to the Anvil chapel if that's the conflict?