Does this work with non-vanilla weapons. Also, is there a way to make the pole weapons look less improvised. it would be awesome if you could stick on a sword and some other stuff and end up with something like Hawke's Glaive from the DA 2 trailer
The first i thought of this mod was a show with a doll named Arcmed the Dead Terroist, were he say to another one in the show, named Rallapenio, "yeay a head on a stick Bwahahaha". It's a very good show try to see it sometime
PoleWeaponsv1.1 - 5 Custom Weapon Slots, has been removed.
Also regarding the compatibility comment, in the .ini there is a command "Set zzPWq.pAllowSpears to 1" set this to 1 and no more spear animations, so it should then be compatible with mot things, or in the [Poleweapons Configuration] item there is a Button, "Enable/Disable Poles are Spears" wich also disables the spear animation thing. But it does not replace any animations, all it does is change the weapon type to staff, but not unequipping it and re-equipping it so it keeps the 2handed animation ontop of the staff animation, that is what allows the Staff "Stabbing" animation to have collision and cause damage... same idea as the spear mod made by Skycaptian just less... Complex... Quote from Spears of Cyrodiil " COMPATIBLE AND WORKING WITH EVERYTHING EVER."
But perhaps you should change the description here. Which still talks about the esm (when there isn't one) and the PoleWeaponsv1.1 - 5 Custom Weapon Slots.esp (which is no more.)
Out of interest; what was the difference between the two esps in the previous version anyway?: Poleweaponsv1.1.esp and PoleWeaponsv1.1 - 5 Custom Weapon Slots?
What i understand in what you are saying, it is not impossible to add other weapons from other mods, just it would require a lot of permission's all of that... It could easily be done... and if possible added in the next update... All depends on the permissions and if people like this mod enough to partake.
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Also, is there a way to make the pole weapons look less improvised.
it would be awesome if you could stick on a sword and some other stuff and end up with something like Hawke's Glaive from the DA 2 trailer
Also regarding the compatibility comment, in the .ini there is a command "Set zzPWq.pAllowSpears to 1" set this to 1 and no more spear animations, so it should then be compatible with mot things, or in the [Poleweapons Configuration] item there is a Button, "Enable/Disable Poles are Spears" wich also disables the spear animation thing. But it does not replace any animations, all it does is change the weapon type to staff, but not unequipping it and re-equipping it so it keeps the 2handed animation ontop of the staff animation, that is what allows the Staff "Stabbing" animation to have collision and cause damage... same idea as the spear mod made by Skycaptian just less... Complex... Quote from Spears of Cyrodiil "
COMPATIBLE AND WORKING WITH EVERYTHING EVER."
Im not very good at writing readme's.
But perhaps you should change the description here. Which still talks about the esm (when there isn't one) and the PoleWeaponsv1.1 - 5 Custom Weapon Slots.esp (which is no more.)
Out of interest; what was the difference between the two esps in the previous version anyway?:
Poleweaponsv1.1.esp and
PoleWeaponsv1.1 - 5 Custom Weapon Slots?