Oblivion
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LprMan

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LprMan

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11 comments

  1. JettN77
    JettN77
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    • 48 kudos
    WHAT DO YOU USE TO MAKE NIGHTS DARKER
  2. gamingsrc
    gamingsrc
    • account closed
    • 24 kudos
    I compared this to Brumbeks version and Vanilla and opted for Vanilla. This one is better than Brumbeks though (too spectacular to be believable).
  3. Gibellini
    Gibellini
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    • 1 kudos
    Absolutely great job, underrated mod. Endorsed! A must have.
  4. fiskin1
    fiskin1
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    • 201 kudos
    Thanks for adding this. The vanilla sky is very bland. Gives the night sky a little more life. Endorsed!
  5. Roughnecks2277
    Roughnecks2277
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    • 24 kudos
    Looks cool, downloaded and waiting to try out in-game.
  6. Chrisworld
    Chrisworld
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    • 2 kudos
    I really like the moon textures from the screenshots. Might I ask where you obtained it from?
  7. CorrodedSoul
    CorrodedSoul
    • member
    • 5 kudos
    pal, just a comment, the steps for the omod are, well, redundant, since when obmm creates the omod, it automatically copies it to the folder, and then, it shows up with the main interface.

    This id for the sake of clarify, no more, no less

    Great textures BTW!!!!
    I'll endorse when the page let me do it XD
  8. Elentar
    Elentar
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    • 0 kudos
    A couple of questions, what does this mod precisely do, just change the nightsky right? The darkness and the moon textures are from other mods?
  9. Balakirev
    Balakirev
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    • 61 kudos
    Meaning no offense, but it's rather difficult to see the images you've uploaded--they're so dark. I understand you want the nightsky to be accurate, but perhaps you could brighten the image and put the fact that it is brightened under it in text, so everybody will know?
  10. LprMan
    LprMan
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    • 56 kudos
    Ah, sorry, of course.

    I retextured the stars and nebula:

    skynebula01.dds
    skystars.dds
    skystars01.dds
    skystars02.dds

    I attempted to create similar looks than gloomfrost did in his Real Night Sky, but with much more efficient (less VRAM use) textures.