Oblivion

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kuertee

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kuertee

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6 comments

  1. Raye
    Raye
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    I'm the only one to leave a comment? huh. Anyway. I love the idea of this mod, Vanilla's too restrictive, but the mods that unlock it tend to unlock it all the way and the temptation to wear everything is strong... and as for the rings and amulets, it works great. But is there a way to make it not apply to clothing or the tail slot? JUST rings and amulets? For one, I was trying your 'clothing matters' mod, so I carried around a few outfits for various occasions, and I ended up stark nekkid (using a body replacer, so REALLY nekkid :p) unless the enchantments changed, which wasn't always. Even if I had an item of clothing equipped, if it didn't detect a change in the enchantments on you (switching from one un-enchanted item to another with no enchantment) the model switched to naked in the inventory screen, then didn't update once I left, and I was running around naked unless I equipped an enchanted ring or something to force it to update, even then it was unreliable. Also, some purely cosmetic mods that go in the 'tail' slot took some futzing to appear at all on the character model while running this mod, even if i had nothing else equipped in that slot. I realize some people make cheaty type mods for that slot, but... I mean, I think one slot that isn't affected by this is fine, considering the number of purely cosmetic mods made for that slot.
  2. kuertee
    kuertee
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    i've updated this mod:
    Changes since last update (0.54)
    ================================
    0.54, 24 January 2012:
    Compatibility: Nehrim. Activate either one ESP. Or when using OBMM, it will choose the appropriate ESP to activate.
    Tweak: Now uses GetBipedSlotMask to take into account jewelery that uses other slots on top of the normal 6 (ring), 7 (ring) and 8 (amulet).
    For example, in Nehrim, some jewelery (e.g. Ring of the Apprentice 0019CF31 and Stone Band of Hardening 0019CF34) also take-up the Quiver slot.
    Bug-fix: Detecting when the player is over his limit happens every 5 seconds in GameMode now.
    In previous version, only when check and return from their inventory list was this checked.
  3. kuertee
    kuertee
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    i've updated this mod:
    Changes since last update (0.53)
    ================================
    0.53, 3 January 2010:
    Tweak: The Equipment slot of jewelery are now only set to 255 when the Inventory window is open.
    When it is closed, the Equipment slots are reverted.
    NPCs are known not to equip apparel with their Equipment slots set to 255.
    This tweak will ensure that the Equipment slot of jewelery will revert back from 255 in GameMode.
    Bug-fix: The INI file is now read.
    Previously, there was a typographical error in the location of the INI file in the mod.
    Bug-fix: Previously the Attributes and Skill penalties would revert to Agility and Acrobatics when the game is restarted.
  4. kuertee
    kuertee
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    i've udpated this mod:
    0.52, 29 June 2009:
    Bug-fix: Removal of persistant shader. I was incorrect to assume that [gfx]_initial_glow-all.esp removed all persistant effects.

    With my fix, the effectDrain shader should never persist.

    Just make sure that kuerteeEatAndSleep.esp is loaded after any mods that change the effectDrain's shader properties.

    And when playing with LAME, make sure that kuertee bgMagicEVShader default drain effects.esp is loaded after bgMagicEVShader.esp.
  5. kuertee
    kuertee
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    • 418 kudos
    i've reuploaded 0.51 version of this mod which was lost in the recent crash.
  6. kuertee
    kuertee
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    • 418 kudos
    i've udpated this mod:
    Changes since last update (0.5)
    ===============================
    0.51, 8 June 2009:
    Tweak: The INI file is now located in the Dataini folder.
    New feature: LAME shader patch.
    LAME (when its bgMagicEVShader.esp optional mod is used) adds long-lasting visual effects to Drain effects.
    (Overload penalties are effected as Drains to Attributes and Skills.)
    If you do not want to see these visual effects (because they can be quite distracting),
    either deactivate bgMagicEVShader.esp
    or load "kuertee bgMagicEVShader default drain effects.esp" after bgMagicEVShader.esp.