great potential, but i'm confused how for example a shield spell or such that adds magic protection would affect your spellcasting as much as heavy armor for the same AC, you should if possible make it a check for heavy vs light vs spell granted AC. until then i might as well wear any armor i feel like. and as is i hope you all get restoration, your either going wear armor, get clobbered, or use restoration extensively with this mod as is
Great idea, but like the comment below " I would be more interested in a version that didn't alter the whole destruction system" If you can find a way to do that, then i'd be happy.
I like the idea behind this, however I would be more interested in a version that didn't alter the whole destruction system, but added a few high power-kill-every-monster-dumb-enough-to-stand-in-front-of-you type spells. Maybe some voice add-on of an incantation or mantra while casting. Sometimes I need to fling fireballs as fast as possible,but it would be cool to have a few more traditional looking type magic spells. I'll give this a try for now. Thanks.
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