Oblivion

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TenakaUK

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6 comments

  1. Thjori
    Thjori
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    • 2 kudos
    @TenakaUK, I'm glad you, at least to an extent, think like I do. It never made sense to me that in Oblivion, despite having a blade, axes were listed as blunt weapons; So i'm glad you made this mod. Now, axes'll make sense in Oblivion.
  2. xantyleonhart
    xantyleonhart
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    • 1 kudos

    Won't this affect all the axe wielding NPCs?
    Surely they have a greater blunt skill than blade.




    Yeah I thought about that too but, if you think about it, NPCs like bandits e.t.c, who respawn, use weapons based on their skill, so if you change the axe to the blade category, I suppose the game will detect that and give the NPC a blunt weapon like a mace or a warhammer according to his blunt skill. Or maybe the NPC will probably notice about this change and will change his axe for another blunt weapon as soon as he sees a chance.

    Sure, oblivion NPCs seem stupid most of the time (lol), but i don't think they're that stupid... right¿?
  3. Deathraker
    Deathraker
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    • 4 kudos
    Will this change axes from any mods as well?
  4. xtoturnwithinx
    xtoturnwithinx
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    • 3 kudos
    Does this include enchanted axes?
  5. tiber01
    tiber01
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    Won't this affect all the axe wielding NPCs?
    Surely they have a greater blunt skill than blade.
  6. Name: Sharp Axes
    Size: 4
    Version: 1.0



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