This mod shows unfixable errors in Merge Plugins, which is always a bad sign. It also has a lot of land tearing and other messed up landscaping around it, meaning it most likely needs a patch for UL or some other mod affecting that area. That could've possibly been due to BOSS having an incorrect load order for it, but I didn't bother experimenting any further with it since I noticed most of the npcs are extremely weak, very low level, unessential, little or no equipment, spells, etc. They were just lazily thrown in with nothing, they die from a stray rabbit bite, and there's too many to waste the time editing them. Skip this mod, not worth it.
I've been seeing such villages since Morrowind. I like the way they look and operate, but, for the love of lore, Bosmer don't use so much wood for their houses! They barely use wood anywhere because of the Green Pact, their religion! Well, I guess that's why such villages are anywhere but in Valenwood itself: all these guys were chased out for being heretics!
Adda Quest had a problem for me, where she wasn't able to find the path to the tavern (walking around the entrance but not being able to use the stairs to the taven's upper part) and stage 30 of her quest would never end. I tried addtopic and moveto player on her, moving her to the needed tavern, but that didn't help. In the end, I used "SetStage AddaQuest 40" and she started following me. After arriving to the Tiber Septim Hotel, she immediately stopped following and finished the quest after talking with her, so I did not observe the "follows you indefinitely" behavior other users reported. Seems like the mods glitch a different way for each person...
Overall, I liked it, but I'm a sucker for all kinds of new towns and villages. Thank you for revising this mod, and thanks to the original creators.
Not with any town/village mods, it seems. ImpeREAL forts, Eastbrink, various Argonian villages are all located nearby, but Solace doesn't conflict with them.
Would have been so much better if it had been made more obvious that one has to do the 'letter delivery' quest first before the Goblin one....going to have to uninstall this mod manually, and re-install it again as I really like the elevated walkways...
Also installed this with no previous versions. Found it easily and it is awesome! Thanks so much!
I am running Unique Landscapes and Natural Environments. Due to the trees being too big there are a couple of places where trees are pushing through buildings and branches with leaves on the path. But seriously its nothing I cant get over. You cant build a city in the trees and expect there not to be trees in the midst of things. Makes it seem more realistic IMO.
I installed this download only (didn't have to install any previous versions) and found the city with ease. Didn't see any missing textures or anything. Love this place!
46 comments
Adda Quest had a problem for me, where she wasn't able to find the path to the tavern (walking around the entrance but not being able to use the stairs to the taven's upper part) and stage 30 of her quest would never end. I tried addtopic and moveto player on her, moving her to the needed tavern, but that didn't help. In the end, I used "SetStage AddaQuest 40" and she started following me. After arriving to the Tiber Septim Hotel, she immediately stopped following and finished the quest after talking with her, so I did not observe the "follows you indefinitely" behavior other users reported. Seems like the mods glitch a different way for each person...
Overall, I liked it, but I'm a sucker for all kinds of new towns and villages. Thank you for revising this mod, and thanks to the original creators.
I am running Unique Landscapes and Natural Environments. Due to the trees being too big there are a couple of places where trees are pushing through buildings and branches with leaves on the path. But seriously its nothing I cant get over. You cant build a city in the trees and expect there not to be trees in the midst of things. Makes it seem more realistic IMO.
Thanks again!