V1.1
Weapons list created. The files to add to desired NPCs are LL1NPCWeapon*Chance. Unlike armor, the weapons list was designed to drop a weapon EVERY time, as to not ever allow an NPC to go unarmed. Sorry, didnt mess with arrows, ill mess with that hornets nest sometime in the future. For now, I will start adding the lists to NPCs so I can hav
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V1.1
Weapons list created. The files to add to desired NPCs are LL1NPCWeapon*Chance. Unlike armor, the weapons list was designed to drop a weapon EVERY time, as to not ever allow an NPC to go unarmed. Sorry, didnt mess with arrows, ill mess with that hornets nest sometime in the future. For now, I will start adding the lists to NPCs so I can have fun! (Yay!)
Rates at which weapons drop will vary. Naturally, steel is the first choice (roughly 35%), iron is next (20%), followed by silver (15%), dwarven (10%), elven (10%), glass (5%), ebony (2%) daedric (2%). These estimates are very roughly calculated from any level above 30.
Minimum level per type: Iron/Steel = 1 (With steel only a 20% chance of dropping) Steel/iron have an equal chance after level 4, silver 8, dwarven 13, elven 18, glass 23, ebony 26, daedric 30.