Oblivion

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Created by

STcyreon

Uploaded by

cyreon1

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22 comments

  1. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 3 kudos
    Pretty exterior. Lots of work. Inside is nice.
  2. fuzzylumpkins
    fuzzylumpkins
    • member
    • 1 kudos
    does this version not the fixed one work with shadow crest vineyard?
  3. Cynthe
    Cynthe
    • supporter
    • 5 kudos
    Just so you know there's still a flying sword in the upstairs bedroom by the wardrobe on the left side of the room. I'm modding this to change some of the decor so I ran into it while removing the wardrobe. ^.^ This was from the fixed version.

    Really love this house <3
  4. sauron0000
    sauron0000
    • member
    • 11 kudos
    For those wondering what I did to fix this plugin, here is a list:

    -Used TES4Gecko to remove all interior cells unrelated to this plugin (only 4 interior cells remain)
    -Removed any exterior cell not related to this plugin (only six now IIRC???)
    -Updated the water level in the exterior cell that was causing the moat at Castle Knightstone to go dry (set to 800 elevation)
    -Added path grids to interior and exterior cells of this house
    -Ran TES4Gecko to "clean" the plugin
    -Made some of the chairs more NPC friendly by pulling them farther away from the tables.

    This house unfortunately still conflicts with Shadow Crest Vineyard by Korana and Lavish Mage Tower by Tcho. The Vineyard is right on top of this house, so there's not much I can do. I have personally moved the Mage Tower to another exterior cell to be compatible with this house, I love it that much.

    However, this is much cleaner plugin now. I had to do something because this was such a beautiful house to go unused. The interior decorating and exterior landscaping are just sublime!
  5. sauron0000
    sauron0000
    • member
    • 11 kudos
    I'll send you the .esp file when I get home tonight from work.

    I've also added path grids for NPCs. Too bad this house conflicts with Shadowcrest Vineyard. That's a very hard choice for me since I put some time into fixing the Landscape House!! <img class=">

    Cheers!
  6. cyreon1
    cyreon1
    • member
    • 7 kudos
    Sauron0000:

    Thank you for your effort of cleaning the mod. I have sent you a post about my email where you can send the fixed esp. file.

    It is my first Oblivion mod ever. THough I will not be around with Oblivion for now because I have turned to Mac and PC is not in use.

    And thanks to everyone for the uplifting comments.
  7. sauron0000
    sauron0000
    • member
    • 11 kudos
    Cyreon:

    I have always loved your Landscape House mod, but never used it because it was such a "dirty" mod that conflicted with so many of my other favorite mods.

    I'm glad to say that I have fixed most, if not all, of the above issues as of tonight. I've created a very "clean" version of the Landscape House mod that does NOT conflict with Castle Knightstone ( - don't know about Glenvar since I don't use it). I have also cleaned all those cells that have nothing to do with this plugin - so no more fruit on the ground or hanging in the air.

    With your permission, I would love to email the .esp file to you for you to update your mod. This is a such a wonderful work to go unnoticed simply because of some simple conflicts and "dirtiness".

    Sauron256
  8. mimada
    mimada
    • member
    • 13 kudos
    This is a really sublime mod but it's very dirty. You have changes in a number of locations unrelated to the house. The one that stood out for me was in the Tiber Septim Hotel. Make a new character and go to the second floor of the hotel. You'll find a number of floating items over a dining table.

    If you deactivate the mod and run a new character to the hotel, the items won't be floating. Older characters that have already visited the hotel may not see this as the items may have fallen to the table.
  9. test2006
    test2006
    • member
    • 3 kudos
    the disappearing landscape(s) might be caused by too many affectet cells. there are at least over 100 cells in the Editor ID (CS). might be helpful to clean your mod? besides it´s a really beautyful little home.
  10. cyreon1
    cyreon1
    • member
    • 7 kudos
    Noobzor94:

    Hello mate! This mod is not a Morrowind plugin. <img class="> Trust me.