Oblivion

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CLShade

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CLShade

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19 comments

  1. Xenavire
    Xenavire
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    Hello, I am looking to have a mod that works in a similar way to this, here is a link to my request thread: http://forums.nexusmods.com/index.php?/topic/668950-request-weapon-familiarity-mod/

    I was wondering if you would be interested in adding some input of your own, as your mod is very well built, and well thought out, but lacks the passive scaling I was looking for. If you don't mind, I would also like to request you make this open source if you are not supporting it any more, as it could be used as a base for other modders to try and make the mod I have requested.

    Thank you very much for your time!
  2. benadrit
    benadrit
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    I love the idea of this. For no one I'm playing on now would this matter, but I've had three or four, hundred plus hour characters that were really attached to a particular piece of equipment. Quite often it was an "ordinary" something or other. I had a hybrid mage that was especially fond of his elven dagger. So I want to really test this. May make someone new for it. Wonderful concept.
  3. chaospearl
    chaospearl
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    I'm having the same issue as a few others. Once the weapon reached "my" status, suddenly I'm unable to use it. It locks up and the draw weapon and attack keys don't respond, but when I try to unequip the weapon, I get the message that I can't because I'm attacking. Any help here?
  4. DaneZ102
    DaneZ102
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    -on line 34 of the CLSASResetS script, it should read
    "if curcuiass.isClothing == 1"
    rather than isArmor, because isArmor tests if it's the same armor as given in a parameter, and since there was no parameter given, it'll always return 0, and because of that I couldn't get my armor to be selectable in specialization until I changed the code



    Just reposting it keep it alive
  5. Rusey
    Rusey
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    Hi! Great idea for the RPers among us, who once we get a "look" or have a favorite sword, we can keep it.

    That said, it doesn't seem to be working with some of the armor from Apachii's Goddess store. It recognized the sword and shield I used from there, but trying different combinations of armor still left it recognizing empty slots. Here's hoping you still check these comments...is this user error on my part?


    EDIT: I do have OBSE installed, latest version, for steam (since that's what I have). So that's not the issue. <img class=">
  6. Davidos667
    Davidos667
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    • 1 kudos
    BETA 2


    Using τωο ηανδεδ ωεαπονσ, bows and any other weapons that are not one-handed blade/blunt (Like mod added) will freeze up as soon as they reach 'My xxx' status, λοχκινγ υπ τηε χηαραχτερ∍σ ιντεραχτιον ωιτη ανψτηινγ.

    Ðáñéóôá÷çñïéóíá Ðáñáôáî Ëáñéôéïôá Ìáëá Ñáîáñá....
  7. Davidos667
    Davidos667
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    BETA 2

    This mod refuses to work, unless my enemy is ALREADY DEAD.

    EDIT:

    Err, apparently, this happens when you cast a spell which simulates godmode through script, turning god on and off, yes I know it's cheap but effective...

    Guess I'll have to find a different way to simulate godmode.
  8. burowc
    burowc
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    I installed this mod and love this and all of your other mods, but the problem I ran into with this one is that when the weapon gets to the point of renaming it, the weapon quits being able to attack, and is constantly counted as being "attacking" so that I cannot unequip it, and have to load a previous save. Just wondering if anyone else has had this prob
  9. Pushkatu
    Pushkatu
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    Thanks for sharing and keep up the good work!

    Added to the list! <img class=">

    Thanks,
    Pushkatu!
  10. Nunayerbiz
    Nunayerbiz
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    • 0 kudos
    I'm having the same problem as Boris here. Shields and weapons work fine but I cannot add a cuirass to the list. Any assistance would be greatly appreciated.