This mode is awesome. I love so much. But there is one problem: the gatekeeper's magic(lesser power) area paralysis effect(magic name is "mighty punch") is set "Self", so he flies himself and is paralyzed. Open it with CK tool and change it to "Touch". Thank you very much for creating a very powerful and awesome gatekeeper summon mode.
I've always wanted to be able to summon the gatekeeper ... looks like I'll never really get that ability or so I fear. What does this disable in COBL? I'm worried about keeping this installed because of that conflict.
Nevermind there was an error with shivering isles, despite having downloaded it and putting everything in the right places, it never loaded properly, so I had to reinstall it.
I downloaded this mod, and uploaded everything without a hitch.
So I go to Ramninus, buy it, go outside, cast the spell, and then, Boom! Game crashes and my comp restarts windows, claiming there was a serious error.
Any ideas to remedy this, I'd love to be able to play this mod.
Thanks for the suggestion. Though I believe it is beyond my current abilities, might look into what'd be needed to do so and see if it is even possible.
Make it so that you can keep it summoned as long as you want at the cost of Xmana/second, and balance it so that only a mage with a very high Willpower (90/95) can keep it summoned forever, and make sure the GateKeeper can be "dispelled"
Yes I agree. I intent to look into questmaking and see what possibilities and ideas I have. If I do choose to make an actual quest for it, it will most likely be a Power instead of a spell or Lesser Power to prevent it breaking the "balance" of the game.
Currently I have no experience at questmaking though, so it will probably take some time to learn that too.
15 comments
But there is one problem: the gatekeeper's magic(lesser power) area paralysis effect(magic name is "mighty punch") is set "Self", so he flies himself and is paralyzed.
Open it with CK tool and change it to "Touch".
Thank you very much for creating a very powerful and awesome gatekeeper summon mode.
Glad you enjoy it.
Mod works fine, great job! 10/10
So I go to Ramninus, buy it, go outside, cast the spell, and then,
Boom! Game crashes and my comp restarts windows, claiming there was a serious error.
Any ideas to remedy this, I'd love to be able to play this mod.
Make it so that you can keep it summoned as long as you want at the cost of Xmana/second, and balance it so that only a mage with a very high Willpower (90/95) can keep it summoned forever, and make sure the GateKeeper can be "dispelled"
If I do choose to make an actual quest for it, it will most likely be a Power instead of a spell or Lesser Power to prevent it breaking the "balance" of the game.
Currently I have no experience at questmaking though, so it will probably take some time to learn that too.
Anyway. That's the plan at least.