Oblivion

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The Munchkin Lord

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The Munchkin Lord

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9 comments

  1. themusicman
    themusicman
    • member
    • 1 kudos
    Great mod, though I seem to be having issues with some of the creatures not attacking until they themselves are attacked. Haven't tested too much, so it could be a one time thing. Good mod though, endorsed.
  2. baangus
    baangus
    • member
    • 2 kudos
    Where are the spells located? Edgar does not have them. I have a level 50 character with 100 conjuration skill and the spells are still unavailable to me, So that's not the issue.
  3. Lyncor
    Lyncor
    • supporter
    • 0 kudos
    This would be great if you could configure it with a .ini file - turn different features on and off, change summon limits (I think 12 is too powerful), etc.

    Would definitely use it if it had the .ini!
  4. seronis
    seronis
    • member
    • 3 kudos
    Any idea if this mod plays nicely with 'Recastable Summons' mod?
  5. Pineapplerum
    Pineapplerum
    • supporter
    • 21 kudos
    I can't find the spell either. <img class="> Where's the spell located?
  6. xAikaNoKurayami
    xAikaNoKurayami
    • member
    • 0 kudos
    I absolutely love the concept of this mod, but I'm having one small problem. I've waited for more than three days outside of Edgar's shop (just in case) and the spells have still not shown up in his shop. It may have something to do with player level, I don't know; any help is much appreciated!

    ~Aika <3
  7. Sirjakub5
    Sirjakub5
    • member
    • 0 kudos
    If Only these were permanent summons <img class="> BUT.... Still this is perfect I love it!
  8. evil_farmer
    evil_farmer
    • member
    • 3 kudos
    Class!
  9. AlienSlof
    AlienSlof
    • premium
    • 1,934 kudos
    I like the sound of this, especially the familiars. As I play primarily magic-users, this will be a welcome addition to their arsenal.