I have tried without success to contact FerociousPuppy for permission and have not received any response. Please read the description of the cleaned versions before downloading.
This mod is NOT compatible with OOO or UOP. The reason being that there is a LOT of clutter in the .esp file - for example the .esp contains the default script for the Clavicus Vile statue, which means that it will overwrite the script changes made by OOO or UOP. The markets .esp needs some serious cleaning (break out the Tes4Gecko!), but once that's done I suspect it'll be fully compatible.
:edit: I just went through with Tes4Gecko and deleted every vanilla script, npc, item etc that was overwritten by this mod and cut the file size down from 3 mb to 283 kb. It seems to work fine during testing, minus some glitches between the added guards and Reneer's Guard Overhaul.
First of all - excellent work on the mod. I rate it a 9. I had to remove it though because it over cluttered the IC Market district and conflicted with two other mods. Even the LO version was just too much. In every other city though the market was a welcome sight with no conflicts.
It would be great if this could be broken out with a separate esp for each city, that way we could pick and choose.
Well, my FPs at the IC market used to be an average of 25, with the low version of this mod it dropped to something like 9-10! But I've noticed recently, a long time from when I turned this mod off, the FPS at the IC Market is ridicilously low, perhaps because of some mod I recently used (though as far as I recall none of them modified IC market). So, maybe it's not really because of this mod that my FPs drops, it might be something else.
Some notes after working with this mod a while. I have had to remove it. The other markets are fine, but the Imperial City one is just way too cluttered in my opinion. With the NPCs moving around, things were getting bumped off of tables and the place looked a mess. And finally, everyone would turn on one of the merchants and kill him for no reason - the redguard clothing guy I believe it was, in the IC again.
There is also an issue of conflicts with other things which change the area, though obviously that is not directly your fault.
Overall an excellent mod, just needs some refinement. It may not be possible at this late stage, but I think it would be great if the ESP were broken into pieces, one for each city. Then everyone could pick and chose based on their preferences and existing mods.
29 comments
I have tried without success to contact FerociousPuppy for permission and have not received any response. Please read the description of the cleaned versions before downloading.
:edit:
I just went through with Tes4Gecko and deleted every vanilla script, npc, item etc that was overwritten by this mod and cut the file size down from 3 mb to 283 kb. It seems to work fine during testing, minus some glitches between the added guards and Reneer's Guard Overhaul.
1.OOO / MMM
2. ImpeREAL Cities - All Cities ?
3. Let The People Drink
Also, I don't have COBL, I don't think this mod requires COBL, but just to be sure... I really wanna try it.
It would be great if this could be broken out with a separate esp for each city, that way we could pick and choose.
But I've noticed recently, a long time from when I turned this mod off, the FPS at the IC Market is ridicilously low, perhaps because of some mod I recently used (though as far as I recall none of them modified IC market).
So, maybe it's not really because of this mod that my FPs drops, it might be something else.
There is also an issue of conflicts with other things which change the area, though obviously that is not directly your fault.
Overall an excellent mod, just needs some refinement. It may not be possible at this late stage, but I think it would be great if the ESP were broken into pieces, one for each city. Then everyone could pick and chose based on their preferences and existing mods.