OBLIVION
Unique Landscapes - Arrius Creek by Malachit
Oblivion » Landscape Changes
Added: 27/04/2008 - 10:42AM
Updated: 18/07/2014 - 10:16PM

322 Endorsements

1.1.4 Latest version

40,213 Unique D/Ls

57,581 Total D/Ls

85,958 Total Views

Uploaded by cthulhu314

Description

Last updated at 22:16, 18 Jul 2014 Uploaded at 10:42, 27 Apr 2008

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Description
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Ice cold springs rise in the Mountains and unite to a creek that feed Lake Arrius north of Cheydinhal and continues its way to the southeast. In the eastern part, the landscape is sparse and rocky while the tree density increases when going westwards, repeatedly interrupted by big groups of rocks. Unrestrained by its stony streambed, the water rushes downwards in the steep, sharp gorge it milled out during eons. Roaring waterfalls form an impressive scenery in the otherwise sparse landscape.

At some places, humanoid traces are highly visible: Chopped trees lead to a charburner's camp and bridges offer a safe way to pass the stream. Some resourceful craftsmen learned to utilise the power of the streaming water: In a water driven hammer mill, supplied with ore from the nearby mine, tools get manufactured, and a grinding mill, powered by the water, produces granite plates.

Lake Arrius is a deep and cold mountain sea, whose shore line is mostly formed by overhanging rocks. Its depth takes most of the power of the rushing water masses. From the lake, the water finds its way to the lower regions of inner Cyrodiil in a more calm, but not less impressive way.


Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")
Author: malachit_2@online.de or send a message in the board mentioned above to Malachit.


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Important Notes
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.

To use Arrius Creek together with Rolling Hills, it is important to make sure that you have version 1.3 or higher of Rolling Hills installed, otherwise gaps and glitches in the landscape will happen!

If you would like to have a proper connection between the Arrius Creek and the lake from Ancient Yews, please also download and install the UL Ancient Yews & Arrius Creek Yews Patch. To make it work, you have to adjust your load order to first load Ancient Yews, then Arrius Creek and finally the patch. IMPORTANT: Don't rename these three .esps, otherwise the patch may cause problems and maybe even CTDs!


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.

To use Arrius Creek together with Rolling Hills, it is important to make sure that you have version 1.3 or higher of Rolling Hills installed.


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Installation
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Extract the archive to the "...\Oblivion\Data" folder.

It contains the following directories:
* Meshes
* Sound
* Textures
together with the xulArriusCreek.esp file.

Start the Oblivion launcher, select "Data Files" and activate the .esp.

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If you also use Ancient Yews and would like to have a proper connection between the Arrius Creek and the lake in Ancient Yews, also perform the following steps:
1.) Download the UL Ancient Yews & Arrius Creek Yews Patch
2.) Extract the archive to your ...\Oblivion\Data folder.
3.) Adjust your load order to match the following list:
- xulAncientYews.esp
- xulArriusCreek.esp
- xulPatch_AY_AC.esp
DON'T RENAME THOSE FILES, OTHERWISE UNSPECIFIC PROBLEMS AND CRASHES MAY OCCUR!!!
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Deinstallation
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Delete all xulac-directories in the folders "Meshes", "Sound" and "Textures". From the directory �Data\Meshes\landscape\lod\� remove the files �60.00.00.32.nif�, "60.32.00.32.nif" and "60.32.32.32.nif". Finally you should remove the .esp file xulArriusCreek.esp together with this readme. To remove DistantLOD, rerun TES4LODGen once the mod is uninstalled.

If you installed the patch that connects Arrius Creek and Ancient Yews, you also have to delete the file xulPatch_AY_AC.esp.

If you generated LOD after installation, please run the TES4LODGen utility again.


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Acknowledgments
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A very great thank-you goes to RAII for all the new models in this mod: Hammer mill, grinding mill, lorry, parts of the mine, the very unique lift, tools, lamps, icicles, charcoal kiln... Also thanks for his patience in scripting and testing.
A main role in this mod play the Animated River Meshes by Texian, many thanks for them. They give the mod its liveliness.
Cthulhu314 has proven his great abilities in scripting at the lorries and the lift. Many thanks for that. :)
A big thank-you to GlasMond for his beautiful and atmospheric load screens.


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Licence information
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Resources:
The Animated River Meshes by Texian are available as modders resource.
Every other new model in this mod may not be changed without the agreement of RA II. It is allowed to use them in other mods as long as the maker is acknowledged in the readme. He is reachable at malachit_2@online.de.

This mod as a whole:
Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.