Oblivion
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ATI Developer

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LHammonds

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  1. LHammonds
    LHammonds
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    Version 1.2 uploaded.

    EDIT Oct 9, 2010: Replaced the 1.1 online readme with the 1.2 version.

    LHammonds
  2. LHammonds
    LHammonds
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    Version 1.1 uploaded.

    LHammonds
  3. PixelFighter
    PixelFighter
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    There is an updated version for this software at here.
  4. LHammonds
    LHammonds
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    jaysus, you can download the attached tutorial and flip through the images to see a basic example of how this is used.

    LHammonds
  5. jaysus
    jaysus
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    i still dont quite get what it does but i guess ill just try it <img class="> if LH says its good i prolly need it lol
  6. LHammonds
    LHammonds
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    I've attached a basic tutorial about using this tool to the files tab.

    An online version can be found in the article section of TESNexus as well.

    LHammonds
  7. LHammonds
    LHammonds
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    subglaive, the only requirements I have listed in the description is Windows XP or Windows Vista. Once you install it, you will be able to run the program immediately.

    If you are making 3D models with 3ds max, Blender or similar program, then you will be familiar with how to export your model to .OBJ format. You will quickly realize that this program takes .OBJ files as input.

    But as I have said before, this program is primarily for people with a low-poly model that will go in the game and a high-poly model that will be used to generate a very detailed normal map for the low-poly model.

    If you feel that this program might be helpful, download it, install it and play around with until you get familiar with how it works. It might take you 30 minutes to an hour to figure it out since it's a little quirky but it is not impossible make it usable fairly fast.

    LHammonds
  8. subglaive
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    do i need to use it with something else? or is it stand alone?
    im trying to make weapons and armor...
    ty in advance
  9. LHammonds
    LHammonds
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    subglaive, look for a reply I made earlier in these comments that gave a more rudimentary explanation for how it can be used. At the time of your posting, it was on the same page and was in reply to a similar question by evok99.

    LHammonds
  10. subglaive
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    ok...what does this do IN ENGLISH?

    please none of that "Lighting objects using information stored in auxiliary maps such as normal or ambient occlusion maps has become a de-facto standard for achieving high quality visuals" crap
    lol i need something in plain english and preferably a tutorial
    plaese...and thank you in advance