subglaive, the only requirements I have listed in the description is Windows XP or Windows Vista. Once you install it, you will be able to run the program immediately.
If you are making 3D models with 3ds max, Blender or similar program, then you will be familiar with how to export your model to .OBJ format. You will quickly realize that this program takes .OBJ files as input.
But as I have said before, this program is primarily for people with a low-poly model that will go in the game and a high-poly model that will be used to generate a very detailed normal map for the low-poly model.
If you feel that this program might be helpful, download it, install it and play around with until you get familiar with how it works. It might take you 30 minutes to an hour to figure it out since it's a little quirky but it is not impossible make it usable fairly fast.
subglaive, look for a reply I made earlier in these comments that gave a more rudimentary explanation for how it can be used. At the time of your posting, it was on the same page and was in reply to a similar question by evok99.
please none of that "Lighting objects using information stored in auxiliary maps such as normal or ambient occlusion maps has become a de-facto standard for achieving high quality visuals" crap lol i need something in plain english and preferably a tutorial plaese...and thank you in advance
20 comments
EDIT Oct 9, 2010: Replaced the 1.1 online readme with the 1.2 version.
LHammonds
LHammonds
LHammonds
An online version can be found in the article section of TESNexus as well.
LHammonds
If you are making 3D models with 3ds max, Blender or similar program, then you will be familiar with how to export your model to .OBJ format. You will quickly realize that this program takes .OBJ files as input.
But as I have said before, this program is primarily for people with a low-poly model that will go in the game and a high-poly model that will be used to generate a very detailed normal map for the low-poly model.
If you feel that this program might be helpful, download it, install it and play around with until you get familiar with how it works. It might take you 30 minutes to an hour to figure it out since it's a little quirky but it is not impossible make it usable fairly fast.
LHammonds
im trying to make weapons and armor...
ty in advance
LHammonds
please none of that "Lighting objects using information stored in auxiliary maps such as normal or ambient occlusion maps has become a de-facto standard for achieving high quality visuals" crap
lol i need something in plain english and preferably a tutorial
plaese...and thank you in advance