I get CTD sometimes using this mod. Using TAI and activating one vampire for test combat, it seems to CTD when a vampire is using one of their special abilities, perhaps push.
Apologies for the delay in responding; I've been away since last July unfortunately because of a crazy-busy period at work that lasted until just recently. I've just started playing again and downloaded the most recent version of the mod and haven't had the same CTD issues as before. I really enjoy this mod, as I thought vampires were woefully underpowered, and now with Nosferatu Vampires, really open up a can of beatdowns.
I am playing a mod that is JAMMED pack with vampires, all kinds including special modded vampires. doing this has put light on a few rare bugs. So I am working on this mod this weekend and there will be more updates today and maybe tomorrow.
For now the file is removed.
Rev 4.1 Found a RARE CTD bug with the "PushActor" command, could not find a way to fix it directly but I put a work around in that helps.
I VERY seldom read the comments. For help with any of my mods you need to go here:
http://www.bethsoft.com/bgsforums
Quick response to jankatana: You have a mod conflict, run ONLY my mod and NO other mod and this will prove it to you. Also be sure you update OBSE to 19b.
Quick response to Drottningu: You have a missing mesh, you need to reinstall the mod from scratch and be very careful about where you are putting the files as you install.
I love this mod, but there is a problem caused in my items menu, what happens is any new items added such as stakes torches etc these will overlap other items (for example 6 or so stolen stakes will list individualy and vanish away 6 other items which are still there but cant be seen or equiped) Will have to remove mod for now, grr. oh well. Everything else about it is amazing!
Ok, so I have the last two versions of this mod going right now. Before, with the update before this one, I could collect all of the items, and they worked, but my game would crash after I would kill a vampire. Now, with the new mod, I can kill vampires, but if I whip out a stake, I get a big yellow diamond blocking my view...it still works, but sort of ruins my gaming experience. Help?
MUST DO A CLEAN INSTALL! So sell your holy water first!
Rev 4: I found a bug in the game where moving a Reference to a remote cell and calling certain commands on it would CTD. I was moving the dead vampires to a hidden cell and then moving their items to the vampire bones in the player cell. This was causing CTD in some cases. I changed this so that the vampire is not moved to a new cell anymore.
I also removed all edits to the world. Only one hidden interior cell remains in the mod so this will not have any conflicts with exterior mods now. But that means the bag of goodies is no longer outside of the BloodCrust Cave...sorry!
90% of the time CTD issues with this mod is actually only a mod conflict.
For example see my previous post below on 9 July 2010
Unload ALL mods, play for 60 seconds to flush the save memory, then make a clean save (you MUST do a clean save with all mods unloaded.) Then ONLY load this mod. If no crash then it is a mod conflict.
I will have a new REV for this mod in a few days that will help with the other 10%
89 comments
http://forums.bethsoft.com
This could be a mod conflict I suppose.
Apologies for the delay in responding; I've been away since last July unfortunately because of a crazy-busy period at work that lasted until just recently. I've just started playing again and downloaded the most recent version of the mod and haven't had the same CTD issues as before. I really enjoy this mod, as I thought vampires were woefully underpowered, and now with Nosferatu Vampires, really open up a can of beatdowns.
For now the file is removed.
Rev 4.1 Found a RARE CTD bug with the "PushActor" command, could not find a way to fix it directly but I put a work around in that helps.
http://www.bethsoft.com/bgsforums
Quick response to jankatana:
You have a mod conflict, run ONLY my mod and NO other mod and this will prove it to you. Also be sure you update OBSE to 19b.
Quick response to Drottningu:
You have a missing mesh, you need to reinstall the mod from scratch and be very careful about where you are putting the files as you install.
So sell your holy water first!
Rev 4: I found a bug in the game where moving a Reference to a remote cell and calling certain commands on it would CTD. I was moving the dead vampires to a hidden cell and then moving their items to the vampire bones in the player cell. This was causing CTD in some cases. I changed this so that the vampire is not moved to a new cell anymore.
I also removed all edits to the world. Only one hidden interior cell remains in the mod so this will not have any conflicts with exterior mods now. But that means the bag of goodies is no longer outside of the BloodCrust Cave...sorry!
90% of the time CTD issues with this mod is actually only a mod conflict.
For example see my previous post below on 9 July 2010
Unload ALL mods, play for 60 seconds to flush the save memory, then make a clean save (you MUST do a clean save with all mods unloaded.) Then ONLY load this mod. If no crash then it is a mod conflict.
I will have a new REV for this mod in a few days that will help with the other 10%