Oblivion

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EggDropSoap

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EggDropSoap

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23 comments

  1. sarsmon
    sarsmon
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    First of all thank you for making this mod. It adds nice reality to the game and it really improved the game for me!

    Now, the main subject.
    I've uploaded a patch that does animation to this in
    http://oblivion.nexusmods.com/mods/43207
    If you see the esp you'll know nothing really changes except it adds short script lines that plays animation. I hope it was alright.
    If you think this is problem, I'm sorry for the trouble but please make contact.
    1. EggDropSoap
      EggDropSoap
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      That’s pretty cool! I’m glad you went ahead and did that. No worries, that followed the original “do what you like with this” permissions note. I’ve updated the new Permissions feature to be full of green checkmarks.

      (Also: Hello from the Future!)
  2. thelostgirl101
    thelostgirl101
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    So I need the other FF Real Thirst mod as well as this one? The requirements confused me and the link to it is broken.
    1. EggDropSoap
      EggDropSoap
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      That’s right, this is just a patch to enable Cobl water sources to be used by FF_Real_Thirst. You need all three: Cobl, FF_Real_Thirst, and this mod.

      And sorry about the broken link—that link was made when Nexmods was still “TESNexus”. I’ve activated the “new” Requirements feature to properly list and link to FF_Real_Thirst.
  3. oblivon_rocks
    oblivon_rocks
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    • 0 kudos
    But without Wrye bash.
    1. Griperrr
      Griperrr
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      Everyone should use Wyre Bash!!
  4. yiffthechef
    yiffthechef
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    oh, and static wells added for anequina mod would be kinda convenient instead of having to travel to the main cities all the time.
  5. yiffthechef
    yiffthechef
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    I traveled from elsweyr Dune to the town close east to it, drank like 5 time from the well and refilled my skins and i died after resting for 1 hour O.o that can't be right can it..i even disabled other recent mods like hunger mod and it still did it so i figured this one might have a bug?
  6. oblivon_rocks
    oblivon_rocks
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    • 0 kudos
    Any way to make this work with Salmo the baker in Cobl?
  7. thiafy
    thiafy
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    Ohh, that's why I have a well in the middle of the chapel steps in Cheydinhal with Open Cities Reborn? XD

    Well. Here's a hint, people!: Go in console, click on the offending object, type in "disable", hit enter. Be careful not to click on anything other than the wayward water source.

    And no, just optimizing this for Better Cities would be unnecessary. They could, indeed, make a version of the mod that doesn't add water sources to cities, but it is easy for us city-revamp users to fix problems as they crop up (and there is just the one problem with OCR so far. I imagine BC adds way too much for it to be worth going in there and adjusting everything unless the maker of this mod uses BC themself. =/ You could always go in to the CS and make your own patch, though.)

    edit: It looks like it's more of an issue than just wayward wells? Eek! Well. Good luck, guys. =/ I'll leave this up for users of less-conflict-y city mods.
  8. jefthereaper
    jefthereaper
    • supporter
    • 35 kudos
    becours better cities courses trouble with your wells, for example in the IC waterfront one of your wells is halfway inside a tent, you should install better cities with you and place the wells somwhere els and maby add a extra file that adds your codings to the already existing wells in better cities (so thay not only serve as decoration but actualy are usable)
  9. jefthereaper
    jefthereaper
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    • 35 kudos
    you should remove all wells from the cities and place them juts outside the city like in front of the gates, wy? 4 words, bannana split's better cities
  10. monkeyboi
    monkeyboi
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    • 0 kudos
    let me just say: i love this mod.

    but i have one request: can you tell me the specific scripts that display the status messages? cause i want to make them less distracting.

    thank you