jadhra3201 I like to make my blades sharp but unfortunately it is not always possible to give to blade sharp edge. Different meshes have different ways of wrapping 2D textures around 3D model and this particular swords mesh - UV mapping doesn't allow for edge. I miss that as well.
kidwithlonghair Deadmen for two hands has one big problem as this mesh is just 1H. On your suggestion I tried to turn it into 2H and it works sort of. Right hand fingers are not in right position and I don't know if and how to slide hands lower down the hilt. If you don't mind seeing your fingers in sword guard I can upload necessary files.
I strive to make my modifications as "real" as they can be. New look is based on old one as model-mesh dictates that. Some meshes are better then others but all of them impose certain limitations of what is possible to change. Finding room for your own creativity inside someones else concept is probably hardest part. Still results are usually worth effort. Think of it as battle of essence over form ">
Gogetsu there are couple of nice scimitars and daggers in my already done hoard "> but I need to find about legal aspects first. Thus a bit of patience will be soon ">
8 comments
in sword guard I can upload necessary files.
Also kudos for the Sheah as it is indeed 100% your work...
Thanks and keep it up