Oblivion
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Glypha

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glypha

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13 comments

  1. PvtPirate
    PvtPirate
    • member
    • 7 kudos
    really great idea, keep it up.
    i wished i had that before, so i could see if there were any problems with the mods i use.
  2. myrmaad
    myrmaad
    • supporter
    • 239 kudos
    Excellent Concept!! Are you still working on it?
  3. shadowydoom3
    shadowydoom3
    • supporter
    • 29 kudos
    since i cant rate this normally ill rate it my own way, 10/10, this is a very good idea youve got, keep up the good work
  4. chrisdragon425
    chrisdragon425
    • member
    • 10 kudos
    don't let this die!!

    10/10
  5. glypha
    glypha
    • member
    • 50 kudos
    LHammonds, I agree this needs a base of mod data to get started. Unfortunately I can't contribute my time for filling up all the data. What I can do is provide a free to use tool and the means for mod creators to keep it updated.

    FYI, the tool is also being discussed at the BGS Forums:
    http://www.bethsoft.com/bgsforums/index.php?showtopic=793532

    Whether this will take off depends largely on the community.
  6. LHammonds
    LHammonds
    • supporter
    • 1,190 kudos
    I think this is a superb idea.

    Wouldn't Unique Landscapes cover a great deal of this land mass? I guess if you used the "Tag Search" feature to search for all "Oblivion" and "New Lands," that would be a good starting ground to populate the data in this XML file.

    I do think that somebody would need to add coords for existing mods before future modders would take this seriously and submit their own coords. As it stands right now, it doesn't seem all that useful without the big mods already being included.

    LHammonds
  7. appler
    appler
    • member
    • 6 kudos
    Although I have no use for it, it's a brilliant idea.
  8. glypha
    glypha
    • member
    • 50 kudos
    arcano200, it can be done, but not with the technology I'm using which is more suitable for the web rather than the desktop. It would also require require interpreting .esp files, the thought of which is quite scary <img class="> On top of that, an automated flagging process wouldn't always be relevant - the author of a mod would know best which cells should be marked as occupied.
  9. Ethre
    Ethre
    • premium
    • 17 kudos
    Nice work.

    It would be nice to be able to zoom in further, given the large (relative) size of cells in oblivion, and that a mod may "occupy" a cell by only moving a couple rocks at the edge of the border. That would be a good deal harder to implement though, so its probably not practical.

    I'm not much of a coder, but I suppose you could do something along the lines of exporting the cell details from the esp, stripping that to the grid numbers, and then using those to flag the cells.
  10. arcano200
    arcano200
    • member
    • 4 kudos
    Could you make it map the active mods from the data folder, sounds kinda impossible, but can it be done