Oblivion
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WyntonBezen OKAMI

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WyntonBeZen

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30 comments

  1. gamephil
    gamephil
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    LOL!!!!! hahahahahahahaha the bug in your mod is so funny
  2. themoranz
    themoranz
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    am a newbie to the modding world (making them that is lol, i've been playing mods since the days of Diablo 2) and i was wondering if anyone could point me to somewhere that would inform me exactly how i go about adding this mod to the game's standard weapons as well as to items from other mods.
    Any help is appreciated
  3. alchimiste
    alchimiste
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    Where can i get this sword?
  4. hifoo
    hifoo
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    I improved SamuraiSword OBSE in the version based on this script.

    - Cannot be equipped with a shield with an inventory menu.
    - Even the companion can use this sword.

    Please use this script freely.
    http://tesnexus.com/downloads/file.php?id=22196

    We wish to express our gratitude for WyntonBeZen that makes a wonderful script.
  5. WyntonBeZen
    WyntonBeZen
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    Thank you posting,everybody.
    And Plz pardon me no response for long time.

    Our team (Wynton and BeZen) had dissolved Last summer.
    And I can't carry on updating Oblivion's MODs anymore.

    Since first Uploading, our Mods have been "free from copyrights"and free to modify and redistribute.
    and Now, I beg you ( if you want), Please develop this to quality.

    again, I'm sorry.

    --- BeZen
  6. calebasaur
    calebasaur
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    where do i extract to?
  7. Sangel2525
    Sangel2525
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    agamemnon_b5:

    Thanks I appreciate your encouragement. I just got home from work, and really don't feel like fiddling around too much with the CS. But I suppose first I need to read the various tutorials around, which more often than not sound like greek to me, and see if I can make a vendor NPC. Worse comes to worse I'll ask if someone can break it down in laymens terms on the forums.

    Next I'm going to need to clear my data folder of all my mods, by moving them somewhere and only install the meshes, and textures for Snow Dragon, and the Sample.esp. I want to make sure I do this right so I'm going to try to be thorough.

    After that if all goes well you'll have a vendor skulking about the Waterfront. He probably won't say or do anything fancy but he will sell all the Snow Dragon one handed blades with Wynton's script applied to them. So you wind up with the Snow Dragon one handers being two handers when drawn.

    As for the existing bugs in the script? I haven't the foggiest about scripting or to go about fixing them. I do know that little bug that when you save with one of Wynton's scripted weapons unsheathed it becomes either a one handed weapon, or even an invisible one handed weapon. It's not too big of a deal though, you just sheath it, and unsheathe it again and it works.

    Also someone mentioned Vagabonds Swords, again I've also made those one to two handers with this script. But I don't have many of the readme's for my mods around right now due to moving files around. I'm not sure how Vagabond feels about using their meshes and textures. Besides it's easier to start small.

    What I will do with this mod is try to provide a tutorial on how you can apply this script to any weapon mesh in your data directory, and essentially make your own weapons with it.

    Again not sure when I'll be releasing this, but I am at least going to go over CS tutorials tonight, as to how to make a vendor NPC. Not to mention Fable 2 is coming out soon, which will likely occupy my downtime for a while. lol I've really been waiting for that game, it's pretty much the reason I actually wound up splurging money on an X-box not very long ago. But here's hoping I come up with something soon enough. <img class=">

    Edit: Also want to add I regret rating this a 9. It deserves a 10, as I can't imagine playing Oblivion without it now. I mean sure you need to dink around with the CS to get desired results, but once you do, Wynton's script becomes kind of a must have, well for me at least. <img class=">

    Oh yeah someone also mentioned they were worried Seph's dual weild conflicted with this mod. Being a big fan of Seph's work, and having the dual weild mod, I can assure you it doesn't. Just don't equip an off-hand with a scripted weapon. I never even tried to equip a shield or off-hand out of common sense, but it would likely lead to some weird stuff. Nothing game-breaking, but likely weird. Huh? I should try that to see what happens. lol
  8. agamemnon_b5
    agamemnon_b5
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    Sangel2525:

    Look forward to your work. Don't downplay your abilities, you seem to know what you are doing.
  9. Sangel2525
    Sangel2525
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    hrmmm after a long time of not playing Oblivion I started a new character, and came back to The Nexus. Sure enough Wynton was nice enough to give me the go ahead to work on a mod of sorts that integrates his script and the Katana's found in the Snow Dragon Temple mod. I asked him way back in the Summer if it was okay.

    Ronin, based on his readme seems okay with people using his meshes, so long as they do not mess around with the Snow Dragon.esp it's self, and of course give him proper credit.

    I'm really not sure when I'll do this as I'm a little busy right now. It would likely be a snap for some of the really hardcore modders, but this will be my first kinda mod. Not really a mod, as I'm just mixing two existing mods but it'll make Wynton's concept script much more user friendly.

    I'm at the moment thinking a vendor around the waterfront, like an old Samurai, but I'm going to need to ask help with making vendor NPC's and whatnot. I usually just put new weapons on existing vendors, and have had pretty much no experience in creating my own NPC. But I'll come up with something soon hopefully. <img class=">
  10. agamemnon_b5
    agamemnon_b5
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    Never mind. Experimentation with the construction set helped me add the script. One issue: after sheathing the sword when I take it out it goes back to one handed use. Any ideas how to solve this?

    Edit- Never mind again, fixed it (just dropped the swords and picked them back up again).