Please stop using Google Translator or stuff like that, it's just crap. ">
@Nemolgades: I've got the German version of TES IV-Oblivion, so I ain't able to make any English plugins. To translate this is very easy if you got the English version though, so if you're interested, you've got my permission to translate the cell and NPC names to English, so I can upload the English file here, too.
“FCC Bruma” adorns the city and the surrounding countryside of Bruma. The houses are partly again arranged, partly in their position shifted - in such a way with simple means a completely new Athmosphäre was created. The ways are now larger, which “opens” the city and leaves all brighter and friendlier to appear, so that the city fits now many more the surrounding countryside. Also the surrounding countryside of the city was extended, then a former Legionsförster before the north gates furnished itself. In addition a secret way leads by a cave at the guards past from the city - perfect for thieves and other looked for criminals. It became contrary to the “BBC” - row does without to add much new instead the existing was improved. Installation: With Illumination Within: The files from the file “with Illumination Within” into the DATA under file copy from the Oblivion Installationsverzeichnis. This version use even if it “Illumination Within” in the version 0.9.2 with “Windows” (optionally also “Lightsources”), but without “Shutters” uses. Simply your “Illumination Within - Windows DV.esp” with this replace, the files in the Oblivion Launcher under “play files” activate, completely. Without Illumination Within: The files from the file “without Illumination Within” into the DATA under file from the Oblivion Installationsverzeichnis, the files in the Oblivion Launcher copy under “play files” activate, completely. This version use only if it not “Illumination Within” uses!
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@Nemolgades: I've got the German version of TES IV-Oblivion, so I ain't able to make any English plugins. To translate this is very easy if you got the English version though, so if you're interested, you've got my permission to translate the cell and NPC names to English, so I can upload the English file here, too.
Please do us a favor and translate this mod to English.
“FCC Bruma” adorns the city and the surrounding countryside of Bruma. The houses are partly again arranged, partly in their position shifted - in such a way with simple means a completely new Athmosphäre was created. The ways are now larger, which “opens” the city and leaves all brighter and friendlier to appear, so that the city fits now many more the surrounding countryside. Also the surrounding countryside of the city was extended, then a former Legionsförster before the north gates furnished itself. In addition a secret way leads by a cave at the guards past from the city - perfect for thieves and other looked for criminals. It became contrary to the “BBC” - row does without to add much new instead the existing was improved. Installation: With Illumination Within: The files from the file “with Illumination Within” into the DATA under file copy from the Oblivion Installationsverzeichnis. This version use even if it “Illumination Within” in the version 0.9.2 with “Windows” (optionally also “Lightsources”), but without “Shutters” uses. Simply your “Illumination Within - Windows DV.esp” with this replace, the files in the Oblivion Launcher under “play files” activate, completely. Without Illumination Within: The files from the file “without Illumination Within” into the DATA under file from the Oblivion Installationsverzeichnis, the files in the Oblivion Launcher copy under “play files” activate, completely. This version use only if it not “Illumination Within” uses!