Frankly... I think the Skeleton Key Should be Able to Break, but at a very low chance. Once it does, you have to go back to normal lockpicks again.
OR
Have it so you can "KEY" lock your own houses! Lock your own house with a key when you leave.
I would so download a mod that modifies the Skeleton Key to act as a house key for any of your houses as well as a lockpick that never broke, but never added to your security skill from usage or enchantment.
So basically this..
- Ability to lock your own house as a "Key" lock - Undestroyable Lockpick - No enchantment bonus to security - Does not increase skill points towards security - Choice to use Skeleton Key or normal Lockpicks.
no offence..but u wasted wat ever time u made making this if u dont lke the skelly key drop sell or give 2 martin and u can ake plain spells in game that open very hard locks...
If you don't want to use it as a lockpick, the easiest method would probably be to create a new item that just gives you the greater power and have Nocturnal give you that instead.
7 comments
OR
Have it so you can "KEY" lock your own houses! Lock your own house with a key when you leave.
I would so download a mod that modifies the Skeleton Key to act as a house key for any of your houses as well as a lockpick that never broke, but never added to your security skill from usage or enchantment.
So basically this..
- Ability to lock your own house as a "Key" lock
- Undestroyable Lockpick
- No enchantment bonus to security
- Does not increase skill points towards security
- Choice to use Skeleton Key or normal Lockpicks.