Oblivion
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addiktive

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cthulhu314

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Unique Landscapes - The Dark Forest
===================================
Author: addiktive
Version: v1.0.5

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Release History:
================
v1.0.1:
- Fixed a wrong object path to achieve compatiblity with Oblivion 1.2
- Removed distant terrain meshes to avoid conflicts with Rolling Hills

v1.0.2:
- Fixed texture paths in several meshes to make them BSA compatible.
- Corrected many flying path nodes and other nodes intersecting trees.

v1.0.3 (Arthmoor):
- Fixed still more flying nodes.
- Grounded 2 floating trees.
- ESP cleaned.

v1.0.4 (Arthmoor):
- Scripts adjusted so they no longer repeatedly enable/disable the objects they're controlling.

v1.0.5 (Arthmoor):
- Fixed the dream sequence script so it no longer goes off when you aren't actually sleeping in the area.

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Contact
=======

addiktive: e-mail / MSN - [email protected]
Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")


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Description
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This plugin adds a Unique Landscape to the area south of the Imperial City called The Dark Forest. Located within the forest is Harcanes Grove, a place of magic and wonder, and Lorikh Village, a forsaken cursed ruin of a village. The area features several new re-textured trees and plantlife along with unique creatures and ambience effects.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Compatibility Information
=========================

This mod should be compatible to almost everything.

For more information take a look at our thread in the Bethesda board (see "Contact" section), it is updated regularly.

This mod may have a performance hit on your game if your computer is of some age. To improve performance, use the separately available LowPolyGrass patch for Dark Forest.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the �\Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- textures
- meshes
- sound
- trees
- video

To generate LOD, please run the TES4LODGen utility. This will place the extra trees the mod adds.

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.


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Deinstallation
==============

Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.

If you generated LOD after installing this, you will need to regenerate it again to make sure any LOD changes are reversed.
Simply rerun TES4LODGen again and it will undo the changes.

===============
Acknowledgments
===============

Thanks to the UniqueLandscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.


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Licence information
===================

Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.