Liked the look and feel of the swords. My only problem was that the shops used to sell them stopped selling other stock they normally had. I couldn't determine if that was a result of this mod or something else in my setup. Either way, great swords
First off, Love your mods and eagerly await your next one.
I'm Having an issue where the weapons are overly powerful. My LVL 1, 55 Strength, blade of 32 character is doing 17 damage with the Elvin cutlass. is there a way to lower the the base damage? Thanks
The baseID for the Lionclaw Saber is xx000ede with the xx replaced by the digits for the mod in your load order. Easiest way to get that is drop one of the other weapons from this mod on the ground and open the console. Click on the dropped weapon and take note of the first two digits of the refID displayed at the top of the screen.
May as well keep the console open ... just type in setquestobject xx000ede 0 and hit Enter (of course replacing xx with your load order numbers).
01/13/18, Gog version of Oblivion - all steps of this instruction failed...
First, his technique for finding the number, failed miserably; Clicking on objects from this set, showed the leading code as FF, but ff000ede did not work.
Second, using the correct load-order code (obtained from Wrye Bash), the command was accepted, but it did *not* remove the quest flag from the object.
LOVE IT! I've got all the realswords mods so far, with bosmer being my favorite. you're definitely getting an endorsement for this. The weapons are all wonderful and high quality.
I do however have one problem. I'm playing the khajiit module, using the LO NPC .esp, and it's telling me the lions claw saber is a quest item. now, since I don't have the construction set, I cant get the item id to change it's setting in the console. if someone could provide me with the ID, that would be wonderful. thanks.
The baseID for the Lionclaw Saber is xx000ede with the xx replaced by the digits for the mod in your load order. Easiest way to get that is drop one of the other weapons from this mod on the ground and open the console. Click on the dropped weapon and take note of the first two digits of the refID displayed at the top of the screen.
May as well keep the console open ... just type in setquestobject xx000ede 0 and hit Enter (of course replacing xx with your load order numbers).
- Edit - By the way, did you get any nibbles on your Elven armor request?
Love the LionClaw and Knucklbow sabers. Would like to endorse, but I get a message that I either did not download the mod or tried to endorse too soon. I downloaded yesterday, so I'm at a loss really.
I tried fixing the S'Thasa Issue in the construction set, but the CS Crashes whenever I click the AI packages box. Don't know why, but I think it should be up to the mod's creator to fix the issue.
On top of which, why is she a smith instead of a publican now? That doesn't make any sense.
Great set of mods, i use the lo-npc versions on all of them. My only suggestion, lower the default value on the items. It took me about 3 Knucklebow Sabers to accumulate around 30k+ gold.
The Khajiit who sells the swords, S'thasa, spends every minute sleeping. I could wake her up to talk to her, and even invest 500 gold in her shop, but because the game seems to think I'm talking to her outside her normal "waking" hours, I can't access her trade menu. The only way I could get at the swords she sells is to pick pocket her display case key and steal the swords from the cases.
85 comments
I'm Having an issue where the weapons are overly powerful. My LVL 1, 55 Strength, blade of 32 character is doing 17 damage with the Elvin cutlass. is there a way to lower the the base damage? Thanks
01/13/18, Gog version of Oblivion - all steps of this instruction failed...
First, his technique for finding the number, failed miserably;
Clicking on objects from this set, showed the leading code as FF,
but ff000ede did not work.
Second, using the correct load-order code (obtained from Wrye Bash),
the command was accepted, but it did *not* remove the quest flag
from the object.
I do however have one problem. I'm playing the khajiit module, using the LO NPC .esp, and it's telling me the lions claw saber is a quest item. now, since I don't have the construction set, I cant get the item id to change it's setting in the console. if someone could provide me with the ID, that would be wonderful. thanks.
The baseID for the Lionclaw Saber is xx000ede with the xx replaced by the digits for the mod in your load order. Easiest way to get that is drop one of the other weapons from this mod on the ground and open the console. Click on the dropped weapon and take note of the first two digits of the refID displayed at the top of the screen.
May as well keep the console open ... just type in setquestobject xx000ede 0 and hit Enter (of course replacing xx with your load order numbers).
- Edit - By the way, did you get any nibbles on your Elven armor request?
On top of which, why is she a smith instead of a publican now? That doesn't make any sense.