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Lime

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LimeMods

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About this mod

Espless mod that forces allies to move when the player comes within touching distance or uses a configurable hotkey. Alternatively can be used to disable collision. No more getting blocked by companions!

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Don't Block Me!

We all love our companions, but let's face it - they like to get in your way sometimes. This mod offers a few ways to alleviate a problem that has long plagued the doorways of Vegas.

Either shoo them away, or temporarily disable their collision and phase through them like the god you are.

Configure it how you like, one way's coherent; the other convenient.

Installation & Configuration

First, install the latest versions of xNVSE & the JIP LN Plugin.

Install and Uninstall using a mod manager of your choice, alternatively, add or remove gr_Don'tBlockMe!.txt from NVSE > Plugins > Scripts as required. There are no particular load-order requirements for using this mod.

Navigate to config > Lime > NoBlock.ini to configure settings.

iModMode

Setting iModMode to 1 will make companions move away from the player when iKeybind is pressed and optionally when the player comes within touching distance [Default]
Setting iModMode to 2 will disable collision while iKeybind is pressed (Experimental, there are visual issues that can crop up with this mode)

iDistanceToMove

Determines how far an ally should move away from the player while iModMode is set to 1. Default = 300 units.

iMoveStyle

Setting iMoveStyle to 0 will make allies walk away from the player [Default]
Setting iMoveStyle to 1 will make allies run away from the player 
Setting iMoveStyle to 2 will contextually make allies walk or run based on if hostiles are nearby

bAutoMove

Setting bAutoMove to 0 will disable ally auto movement
Setting bAutoMove to 1 means allies will walk or run based on iMoveStyle from the player when within touching distance. [Default]

iWorksOutdoors

Setting iWorksOutdoors to 0 will prevent this mod working outdoors. [Default]
Setting iWorksOutdoors to 1 will allow this mod to work outdoors.

iKeybind

Sets the keybind using any DirectX scancode for keybound actions. Default = 45 which corresponds to the X key

Credits

Thanks to Kamchatca for testing and dlpnd for helping me write the arrays in a neater, shorter way.