Fallout New Vegas

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hman101 Strider Momod

Uploaded by

momodio

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25 comments

  1. JuriSzczuri
    JuriSzczuri
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    rebuild the capital version maybe?
    1. momodio
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      Planning on doing it, but there's too much for me to handle at this moment. Next month
    2. slaVEI
      slaVEI
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      you really is going to do one? damm, really hope you manage to do it if you still want it
    3. momodio
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      Maybe in the distant future. My PC died, only scriptrunner mods for now :(
    4. RevanFanMan
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      Any luck with your PC? I really would like to see this for RtC. Plus I know not having a PC sucks.
  2. TheGhostInBetweem
    TheGhostInBetweem
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    Hey, love your mod, quick question for you however! How did you get the T6M meshes to apply to the BOS and outcast enclave armors added through tttw?
    1. momodio
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      Most probably through manual patching via alternative texture sets feature in GECK on top of T6M meshes, which seems as the most straightforward option to me. You can also replace .nifs with modified T6M meshes that reference correct textures, but I'd do it via alt texture sets like the variants of combat armor originally implemented in the game (mentioning it as a good example of how that feature works so you can replicate)
  3. CluelessCourier
    CluelessCourier
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    Talon Company's Helmet has the same textures as normal T-45d for some reason
    Who knows how the files managed to have an extra ".dds" in the file, rendering it inoperable LOL
    But that was the issue, perhaps I've renamed them accidentally
  4. Dillylynx
    Dillylynx
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    Is this compatible with TOTNW?
    1. momodio
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      Probably. May lead to some minor discoloration on gloves and stuff that is exclusive to TOTNW. Should be fine for the most part 
    2. Dillylynx
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      Thanks, do you know whether this should this be loaded before or after PAVE TOTNW?
    3. momodio
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      Retextures generally should be loaded after, cause they overwrite previous textures. Same thing with remeshes/audio, if it isn't scripted
  5. Dillylynx
    Dillylynx
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    If I already have PAVE and TTTW installed would this mod still work?
    1. momodio
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      Yes, but you won't get PAVE's meshes and gloves on TTTW PAs, it's just a retexture based on PAVE's textures. Anyway, since it's just a retexture, you can safely install and uninstall this at any point of a playthrough to check if it looks right
  6. SPITSPHIRE
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    oops wrong mod page.
  7. SPITSPHIRE
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    Probubly outside the scope of the mod, but you think you could do a green military repaint for the t-45d army power armor?
    (Also make a helmet to match)

    Its allways bugged how the armor is supposed to be unique, but other then a decal its identical to vanilla t-45.
    1. momodio
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      Already made by S6S in STARS TTW, I'll look into it when Grace will update and unhide STARS TTW, they are usually pleasantly open with permissions. If I couldn't use it, I'll cook one myself. I'm not lazy, I'm just sure that I'm not good enough with retexturing yet. Anyway, it will be in the Simplified PAVE optional files, so stay tuned. Not only it's not unique apart from decal, it's completely identical to prototype medic armor, so I get  you
    2. SPITSPHIRE
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      if you couldn't do one to the quality level of PAVE, id settle for a more vanilla quality retex, anything to give that sad looking armor some love. lol
    3. momodio
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      Done
    4. SPITSPHIRE
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      Noice.
  8. Squidfest
    Squidfest
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    Any chance at a recreation of the old tribal T45 helmet?
    1. momodio
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      Good idea, added to to-do list, will make it right after I'll finish Army PA military repaint and TOTNW addon
  9. deleted183399753
    deleted183399753
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    Major factions are stealing power armors one from another, repainting them, and then wearing
    I thought the major factions would only steal each other Power Armors and wears it, they also repaint stolen Power Armors to their respective faction's color too?
    1. momodio
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      Not only that, but also you can repaint it by activating paint gun in the inventory. As I said, very under-advertised feature in this mod
    2. deleted183399753
      deleted183399753
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      If I know from the start they would repaint the Power Armor to their respective faction's color I would have enabled the feature, I thought it just makes major factions steal and wear each other Power Armor without changing how the Power Armor looks.