Fallout New Vegas

313 comments

  1. GRUmod
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    2.0 Update May 20, 2024:

    Changelog for most changes and details.
    Screenshots reflect most of the additions.

    This update is a year or so of in-and-out changes, tweaks, additions.

    Please let me know of any issues and i'll do my best to put any quick fixes out.


    NOTE:
    New Vegas Reloaded is highly recommended for extra visuals and really makes Lumen a lot better.

    Thanks everyone
  2. GRUmod
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    Vortex-related questions/issues:

    I can't support Vortex questions/issues, sorry. It does things that i don't understand and it's file-handling is illogical..

    Vortex is not the recommended option for modding in my humble opinion.

    Mod Organizer 2 is going to be a lot better and less of a headache from my experience.
  3. TK1000
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    I'm running Lumen with the 50/50 Base Object replacer and NVR. Holy guacamole! Interiors and nights look amazing even without NVR Shadows. 
    I was really expecting a pretty harsh performance hit, but I'm getting 60fps with no real dips, even in large interiors or interiors with loads of lights (like Camp Golf). 

    Lumen is MAGIC!
  4. Knilles
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    Hey, amazing mod! I am unfortunately running into an issue where the iron sight of the plasma rifle is replaced by a green non transparent circle meaning its impossible to see what im looking at when ADS. I dont have any other mods affecting plasma rifle textures or meshes as far as i know. Would love to know of an solution because the rest of the mod is a must have after seeing the effect it gives in game. Thanks!

  5. SupaSTO
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    Hello GRUmod,

    I have been a big fan of Lumen since the mod released and love it very much. I was simply wondering, is it tweakable in any way? For example, I think the Nuka Cola Quartz bottles are way too bright and are kinda blinding in the mojave outpost bar and wanted to tune then down a little.

    Thanks and kind regards!
  6. rainvendor
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    Added lights to wasteland pool meshes from Irradiant Muck as I was fixing conflicts. Very cool result! Thanks for the mod.
    1. GRUmod
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      Nice! That looks great
  7. Goiram
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    I run a very vanilla+ visual setup and this really makes things look much better! Btw, is it safe to remove mid-playthrough? I only ask in case I see performance issues and need to regain some frames.
    1. GRUmod
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      Yes it can be removed mid-playthrough with no issue.
    2. Goiram
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      Thank you! Really looking forward to anything you might add in the future <3
  8. NexusBram
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    Sorry, random spam question here. Does anyone know of a mod that includes shinybright_e.dds in a neutral colour?

    I am playing TTW with a weather mod that removes green tint but all shiny stuff like weapons and armour still have green tint present.
  9. Starmancrashguy
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    Can you walk me through getting this to work with the Nuka Cola world mod glowing bottles? I can't seem to figure it out. If I place this after it in the load order, then this overwrites the bottles from that mod with less nice-looking ones, but those glow. If I place this before it, then the bottles look the way they're supposed to, but they don't glow. I have the patches from this mod installed and the option for glowing bottles from that mod.
  10. Fugalism
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    The new Lumen Essence version is still called Lumen Essence 1.1. Might just be Vortex though, not sure.
    Same with the new version of the main mod still using the NV name.

    EDIT: Nevermind, it's just Vortex being Vortex.
  11. morvar42
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    the interior light shadow only can be seen when i approach it not from far away is it normal?
  12. gmcfarlane
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    Sorry if this gets asked a lot, but is a patch for Physically based Terminals in the pipeline? I also am looking forward to the anniversary update! Any sneak peaks or clues on what is coming with that update?
    1. GRUmod
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      Yes
    2. gmcfarlane
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      Technically, you answered both my questions. Well played sir.  
    3. Gorgulla
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      Looking forward to the patch!
  13. ThorinStahlhaut
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    Hi, you might want to add "Weapon Mesh Improvement Mod" to requirements, as the TTW meshes (which are essential identical to WMIM) override the vanilla meshes, causes texture-bugs on some weapons (like the Sprtel-Wood 9700), I know many consider WMIM essential, and I actually only avoided it because of the conflict with the previous non-TTW version of Lumen (the same texture bugs, and I completly forgot about the TTW version which would have fixed those), but some might not use it and not know why their weapon-textures look off.
    1. Hulgore
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      I'm not sure if my understanding is correct but I noticed how this mod was overwriting a fair amount of the meshes from WMIM on energy weapons, and selected to not overwrite them as I think WMIM is a more important fix, but it's a bit sad if this prevents lights on energy weapons from Lumen
    2. ThorinStahlhaut
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      The current version (2.0) uses the TTW files, which are identical to WMIMs, meaning those who don't use it will have mismatching textures, so I am sugesting that WMIM to be put as requirement.

      The previous version, which was split between vanilla and TTW was using different models for each version, meaning those who use WMIM would have needed to download the TTW version or suffer those texture bugs.
    3. Hulgore
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      Okay I understand. Does this mean that I should let this mod overwrites WMIM ? Or it does not matter ?
    4. ThorinStahlhaut
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      If you use 2.0 or TTW (old file) let it override the files.

      If you use vanilla (old file) skip those files, you will lose out on the lights, but the textures will look as they should.
    5. Hulgore
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      Well thanks a lot